//    â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//    â”‚   KOC POWER ALL - EMH EDITION                                                                                 â”‚
//    â”‚   LANGPACK: ITALIAN                                                                                     â”‚
//    â”‚    VERSION: 08.09.2013                                                                                          â”‚
//    â”‚    LINES: 2448                                                                                              â”‚
//    â”‚   TRANSLATOR:                                                                              â”‚
//    â”‚                                                                                                        â”‚
//    â”‚   HELP                                                                                                 â”‚
//    â”‚   main = GLOBAL VARS (one words spread in the whole Script)                                             â”‚
//    â”‚   - Head = HEADLINES                                                                                      â”‚
//    â”‚   - Title = MOUSE OVER TEXT                                                                             â”‚
//    â”‚   button = BUTTON TEXT                                                                                  â”‚
//    â”‚                                                                                                        â”‚
//    â”‚  IMPORTANT:    PLEASE DONT HIT ENTER OR CREATE ANY NEW LINES                                             â”‚
//    â”‚                                                                â”‚
//    â”‚                                                                                                           â”‚
//    â”‚  TRANSLATOR NOTES:    any Problems or Questions ?                                                       â”‚
//    â”‚                                                                                                           â”‚
//    â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜

//    â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//    â”‚  STATS                                                                                                 â”‚
langpack.ksTeamMember            = '30';
langpack.ksVipMember            = '95';
langpack.ksDeveloper            = '1';
//    â”‚                                                                                                        â”‚
//    â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// TAB - LABELS
langpack.tabLabelOverview        = 'Statistiche';
langpack.tabLabelOptions        = 'Opzioni';
langpack.tabLabelProduction        = 'Produzione';
langpack.tabLabelCrest            = 'Elmi';
langpack.tabLabelAutoTrain        = 'Caserme';
langpack.tabLabelAlliance        = 'Alleanza';
langpack.tabLabelFake            = 'Attacco di Prova';
langpack.tabLabelCombat            = 'Battaglia';
langpack.tabLabelActionLog        = 'Accessi';
langpack.tabLabelCourt            = 'Corte';
langpack.tabLabelMovement        = 'Trasporto';
langpack.tabLabelThrone            = 'Trono';
langpack.tabLabelThroneStuff    = 'Oggetti trono';
langpack.tabLabelKnights        = 'Cavalieri';
langpack.tabLabelWild            = 'Terre Selvagge';
langpack.tabLabelTrain            = 'Addestramento';
langpack.tabLabelAutoCraft        = 'Craft';
langpack.tabLabelAutoBuild        = 'Costruzione';
langpack.tabLabelAutoScout        = 'Esplorazione';
langpack.tabLabelMarch            = 'Marce';
langpack.tabLabelSearch            = 'Cercare';
langpack.tabLabelDomain            = 'Dominio';
langpack.tabLabelReassign        = 'Riassegna';
langpack.tabLabelAutoFarm        = 'Auto-Farm';
langpack.tabLabelApothecary        = 'Caserma'
langpack.tabLabelPopControl        = 'Pop Control';
langpack.tabLabelTurboSearch    = 'Turbo Search';
langpack.tabLabelSendMarch        = 'Marsch Sys';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  POWER - TAB TRANSLATION  - BEGIN                                            │
//    └───────────────────────────────────────────────────────────────────────────┘


// TAB - OPTIONS
langpack.optionsHeadLanguage    = 'Language and Version';
langpack.optionsHeadMulti = 'KoC Power - Impostazioni';
langpack.optionsHeadChat = 'Chat';
langpack.optionsHeadColors = 'Colori';
langpack.optionsHeadStyle = 'Stile';
langpack.optionsHeadStats = 'Impostazioni generali';
langpack.optionsHeadReports = 'Rapporti';
langpack.optionsHeadTower = 'Torre';
langpack.optionsHeadMore = 'Altre impostazioni';
langpack.optionsHeadBugFixes = 'Correzione Bug di KofC';
langpack.optionsHeadReset = 'Reimposta opzioni';
langpack.optionsHeadResetNote = 'Reimposta tutto';
langpack.optionsHeadSounds = 'Suoni';
langpack.optionsHeadSoundsNote = 'Suoni SOLO su Allerta Chat';
langpack.optionsHeadImpExport    = 'Import und Export';
langpack.optionsHeadImpExportNote = 'Import or Export your Settings to a new profile with KoC Power - Multilang.';

langpack.options_rallypoint_keep         = 'Keep';
langpack.options_rallypoint_keep2         = 'rallypoint slot(s) free';
langpack.optionsVisitKS = 'Visita KoC Scripts adesso!';
langpack.optionsImport             = 'Import';
langpack.optionsExport             = 'Export';
langpack.optionsBeta = 'Beta';
langpack.optionsRelease = 'Release';
langpack.optionsLatestInstall = 'Ultima'; //optionsLatestInstall Beta Version optionsLatestInstall2
langpack.optionsLatestInstall2 = 'installa';
langpack.optionsLatestBetaInstallNote = 'Visita la pagina del progetto googlecode';
langpack.optionsLatestBetaInstallNote2 = 'Passa alla versione Beta';
langpack.optionsLatestReleaseInstallNote = 'Visita la pagina Userscripts Release';
langpack.optionsLatestReleaseInstallNote2 = 'Passa alla Versione Release';
langpack.optionsKsRunningNote = 'Visita';
langpack.optionsKsRunningNote2 = 'Homepage adesso!';
langpack.optionsLangpackNote = 'Se non ci sono lingue disponibili cliccare UPDATE e ricaricare';
langpack.optionsLoadingSWFerror = 'Impossibile scaricare file Flash';
langpack.optionsChargement = 'Scaricamento Files';
langpack.optionsStopSound = 'Disattiva Allarme adesso!';
langpack.optionsKsRunning = 'Stai usando:';
langpack.optionsWinDragDrop = 'Consenti trascinamento Finestra';
langpack.optionsPopupBorderRadius = 'Bordo finestre';
langpack.optionsPopupBorderRadiusNote = '14 = Standard | 0 = Nessun Bordo { altosin, altodest, fondosin, fondodest }';
langpack.optionsPopupTransparent = 'Trasparenza Finestre';
langpack.optionsAutoRefreshIntervall = 'Auto aggiornamento \(F5)\ - Intervallo:';
langpack.optionsAutoRefreshIntervall2 = 'Minuti';
langpack.optionsWideMap = 'Mappa schermo largo';
langpack.optionsGMTClock = 'Mostra orario di Greenwich \(GMT)\ ';
langpack.optionsMapExtras = 'Mostra informazioni Extra sulla mappa';
langpack.optionsLangFlagChat = 'Mostra Bandiera Nazionale sopra la Chat';
langpack.optionsHyperlinksButtonTitle = 'show/hide Hyperlinks';
langpack.optionsHyperlinksChat = 'Show KoC Scripts Hyperlinks Button above Chat';
langpack.optionsRefreshIfInaktive = 'Auto Aggiornamento se KofC non è attivo per 1 Minuto';
langpack.optionsAwayOnKabam = 'Sono fuori... <sup><span class="boldRed">(solamente su Kabam!)</span></sup>';
langpack.optionsUserTab = 'Personale';
langpack.optionsTabName = 'Nome';
langpack.optionsPopupHeight = 'Altezza Finetra ';
langpack.optionsPopupHeight2 = 'px <sup>(<span class=boldRed>700 Default</span>)</sup>';
langpack.optionsAutoPublishOnFacebook = 'Pubblica automaticamente richieste di aiuto per costruzioni sulla Bacheca di Facebook';
langpack.optionsAutoPublishOnFacebookNote = 'Tutti i Domini';
langpack.optionsAutoPublishOnFacebookNote2 = 'Per ridurre l\'allerta del Captcha seleziona \'Solo Io\'';
langpack.optionsAutoPublishOnFacebookEveryone = 'Tutti'; // USE THE VALUE FROM FACEBOOK - EN: Everyone
langpack.optionsAutoPublishOnFacebookFriendsOfFriends = 'Amici di Amici'; // USE THE VALUE FROM FACEBOOK - EN: Friends of Friends
langpack.optionsAutoPublishOnFacebookFriendsOnly = 'Solo Amici'; // USE THE VALUE FROM FACEBOOK - EN: Friends Only
langpack.optionsAutoPublishOnFacebookOnlyMe = 'Solo Io'; // USE THE VALUE FROM FACEBOOK - EN: Only Me

langpack.optionsBrowserBGNote = 'Qui puoi impostare un\'immagine o il colore di sfondo del Browser';
langpack.optionsBrowserBGColor = 'Colore di sfondo';
langpack.optionsBrowserBGImage = 'Immagine di sfondo';
langpack.optionsBrowserBGImageURL = 'URL immagine';
langpack.optionsBrowserBGImageNote = 'inserisci gli l\'URL immagine... es. http://image.com/yourImage.jpg';
langpack.optionsBrowserBGorColor = '<u>o</u>: Colore';
langpack.optionsBrowserBGColorNote = 'inserisci qui il tuo codice Colore es. #000000 per il Nero';

langpack.optionsPowerMenuLeft = 'Mostra Menu Tab a sinistra';
langpack.optionsPostMulitUpdate = 'Posta automaticamente Informazioni di aggiornamento in chat Alleanza <sup><span class="boldRed">(posta ad ogni Refresh finchè non efettui l\'aggiornamento!)</span></sup>';
langpack.optionsPostMulitUpdateSound = '<b>(Aggiorna)</b> Suono di comando:';
langpack.optionsPostMulitUpdateSoundAutoPlay = ' Auto Play';
langpack.optionsPostMulitUpdateShowFull = 'Note intere';
langpack.optionsPostMulitUpdateShowTextImageLike = 'Testo + Immagine + Mi Piace';
langpack.optionsPostMulitUpdateShowTextImage = 'Testo + Immagine';
langpack.optionsPostMulitUpdateShowText = 'solo Testo';
langpack.optionsEnableButtler = 'Richiesta Risorse, Pulsanti Scorciatoie, Strumenti Trasporto';
langpack.optionsLoadingsounderror = 'Unable to load sound file!';
langpack.optionsHideSummoningCircle = 'Hide Summoning Circle (Refresh needed)';
langpack.optionsMultiBrowserOverride     = 'Click <b>OK</b> on \"You have Koc open in a newer window\" pop-up';
langpack.optionsMultiBrowserAntiCheat     = 'Disable \"You have Koc open in a newer window\" pop-up';
langpack.optionsMultiBrowserAntiCheatNote     = 'Use at own risk, you will be logged by kabam for this method!';
langpack.optionsShowMultiUpdateCmd = 'Mostra informazioni di Aggiornamento se <b>(Aggiorna)</b> Comando in Chat!';
langpack.optionsInfoBox = 'nascondi KoC Scripts - Info Box <sup><span class="boldRed">(sarebbe comunque bello ;)</span></sup>';
langpack.optionsCustomWideScreen = 'Schermo Largo Personalizzato';
langpack.optionsKsTab = 'Finestra Script KofC <span class="boldRed"><sup>(sarebbe comunque bello;)</sup></span>';
langpack.optionsHeadTabs = 'Finestre';
langpack.optionsHeadTabsOrder = 'Ordine Finestre';
// - STATS
langpack.optionsStatsTabShowTroops = 'Mostra Truppe';
langpack.optionsStatsTabShowRes = 'Mostra Risorse';
langpack.optionsStatsTabShowResProduction = 'Produzione Risorse';
langpack.optionsStatsTabShowMarches = 'Truppe In Marcia';
langpack.optionsStatsTabShowDef = 'Mostra Difese';
langpack.optionsStatsTabShortValues  = 'Valori abbreviati nella finestra Statistiche';
langpack.optionsStatsTabShowPop  = 'Mostra Popolazione';
langpack.optionsStatsTabTrainTroops  = 'Mostra Truppe in Addestramento';
langpack.optionsStatsTabFoodLeft  = 'Mostra cibo in rosso se l\'autonomia è meno di';
langpack.optionsStatsTabFoodLeft2  = 'ore';
// - CHAT
langpack.optionsChatRight  = 'Chat a Destra';
langpack.optionsChatLowFood  = 'Abilita Allarme Cibo';
langpack.optionsChatHelpReq  = 'Richieste di aiuto su costruzioni e ricerche';
langpack.optionsChatDelReq  = 'Nascondi richieste di aiuto in chat';
langpack.optionsChatDelRules  = 'Rimuovi regole della chat';
langpack.optionsChatExtras  = 'Estendi funzioni della chat \(Coordinate cliccabili, colori, ecc.)\ ';
langpack.optionsChatSoundVolume  = 'Volume:';
langpack.optionsChatWhisperSound  = 'Suono Bisbiglio: URL';
langpack.optionsChatScoutSound  = 'Suona in caso di esplorazione';
langpack.optionsChatScoutBG  = 'Colore di sfondo - Esplorazione';
langpack.optionsChatAttackSound  = 'Suona in caso di attacco';
langpack.optionsChatWildSound  = 'Suona su Attacco a Terra Selvaggia';
langpack.optionsChatFoodSound  = 'Suona per Allerta Cibo';
langpack.optionsChatAttackBG  = 'Colore di sfondo - Attacco';
langpack.optionsChatWildAttackBG  = 'Colore di sfondo - Atacco a terra selvaggia';
langpack.optionsChatLowFoodBG  = 'Colore di sfondo - Allerta cibo';
langpack.optionsChatGlobalBG  = 'Colore di sfondo - Chat globale';
langpack.optionsChatAllianceBG  = 'Colore di sfondo - Chat alleanza';
langpack.optionsChatFontcolor  = 'Sorgente colore';
langpack.optionsChatLeaderBG  = 'Sfondo per Cancelliere';
langpack.optionsChatSelectColor  = 'Seleziona colore';
langpack.optionsChatSelectColorNote  = 'Seleziona adesso un codice colore!';
langpack.optionsChatOwnAvatar = 'Avatar Personale: URL';
langpack.optionsChatLangFlag = 'Bandiera Nazionale come Avatar <sup>(<span class=boldRed>Visibile solo per te e disabiliterà il tuo Avataro!</span>)</sup>';
langpack.optionsChatOwnAvatar2 = 'Dimensione: 25x25 visibile solo a se stessi';
// - COLORS
langpack.optionsColorsHead = 'Colore di sfondo del Giocatore in Chat';
langpack.optionsColorsColor = 'Colore';
langpack.optionsColorsSubMainTitle = 'SottoTitolo Principale';
langpack.optionsColorsMainTitle = 'Titolo Principale';
langpack.optionsColorsHover = 'Hover';
langpack.optionsColorsBackground = 'Sfondo';
// - AVATAR
langpack.optionsHeadAvatars = 'Avatar';
langpack.optionsAvatarHeadMore = 'Altre Informazioni';
langpack.optionsAvatarNote = '<center>Tutti i giocatori che donano 2 o più di 2€, <BR>potranno impostare il loro Avatar personale come visibile<u>a</u> tutti  <b>KoC Power - Multilang User</b></center>\
<HR><u><b>Cosa ottengo per la mia Donazione ?</b></u>\
<BR> 1. Un posto in KoC Power - Multilang per il tuo Avatar \
<BR> 2. Tutti gli avatar acquistasti verranno mostrati nella Hall of Fame\
<BR> 3. Puoi aggiungere note personali che verranno mostrate al passaggio del mouse sull\'Avatar \
<BR> 4. Puoi linkare il tuo avatar con il tuo profilo di Facebook\
<BR> 5. Non ci sono problemi se vuoi cambiare il tuo avatar (ma cortesemente non cambiarlo ogni giorno ;) \
<HR><center><i></i> Io proverò a mantenere questo progetto <u>sempre</u> online!<BR>così potrai essere una parte di - KoC (Scripts) History, a <a href="http://kocscripts.com" target="_blank">KoC Scripts</a> (<i>kocscripts.com</i>)</center>\
<div class=pdxStat>Crea il tuo Avatar</div>\
1. <a href="http://www.coolutils.com/online/image-converter/" target="_blank" title="Converti la tua immagine nel formato di bisogno ">Crea adesso</a> un avatar in: <i><b>25px x 25px</b> (pixel)</i> e il tipo di file: <i><b>.png</b></i><br>\
2. Carica il tuo Avatar <a href="http://www.directupload.net" target="_blank" title="Caricale su directupload.net">hier</a> o <a href="http://imageshack.us" target="_blank"  title="Carica su imageshack.us"> here</a> <br>\
3. Copia il testo in blu e invialo a <a href="www.facebook.com/pdxinthemix" title="Adesso invia PDX con le informazioni del tuo Avatar!" obiettivo="_blank">PDX</a>';
langpack.optionsAvatarForm = '<B>Comment:</B> Nome: Qui puoi aggiungere il tuo commento che sarà visualizzato al passaggio del mouse<br>\
<B>Imposta un Hyperlink sul mio Avatar per il mio Facebook:</B> yes/no<br>\
<B>Indirizzo Avatar:</B> http://fileHoster.com/yourAvatarIn25x25pixel.png<br>\
<B>Dona Informazioni:</B> es. il tuo nome Paypal o l\'indirizzo Adress@paypal.com';
langpack.optionsAvatarHeadKsTeam = 'Ks Team e Ks Vips';
langpack.optionsAvatarKsDeveloper = 'Ks Sviluppatori';
langpack.optionsAvatarKsTeam = 'Squadra Ks ';
langpack.optionsAvatarKsVips = 'Ks Vips';
langpack.optionsUserIDNote = 'Questo è il tuo User ID, questo UserID è valido per tutti i domini';
// - HALL OF FAME
langpack.optionsHeadHallOfFame = 'Sala d\'Onore';
langpack.optionsHeadHallOfFameNote = 'Qui puoi vedere tutti gli avatar che sono stati acquistati dagli altri giocatori, Grazie a tutti coloro che hanno già effettuato una donazione!';
langpack.optionsHallOfFameNote = 'Tutti gli avatar sottoscritti dagli utenti. I copyright sono di loro proprietà';
// - REPORTS
langpack.optionsReportsDelInboxGifts = 'Abilita pulsante Cancella Rapporti Regali nei messaggi in arrivo';
langpack.optionsReportsExtras = 'Rapporti di Alleanza estesi';
langpack.optionsReportsViewMember = 'Abilita mostra giocatore'; //Spieler Anzeigen Button Aktivieren
langpack.optionsReportsDeleteButton = 'Abilita pulsante Cancella';
langpack.optionsReportsAutoDelete = 'Cancella automaticamente i rapporti';
langpack.optionsReportsAutoDeleteScout = 'Eplorazioni (da attaccante)';
langpack.optionsReportsAutoDeleteBarbTrans = 'Campi Barbari / Trasporti';
langpack.optionsReportsAutoDeleteTransport = 'Trasporti (alle tue città)';
langpack.optionsReportsAutoDeleteCrestCity = 'Elmi (Attacchi città)';
// - MORE
langpack.optionsMoreSelectHQ = 'Seleziona quartier generale';
langpack.optionsMoreOpenHQ = 'Seleziona quartier generale automaticamente dopo il refresh';//orig: Bunker Stadt Automatisch bei Refresh aufrufen
langpack.optionsMoreAutoGold = 'Colleziona oro al';
langpack.optionsMoreAutoGold2 = '% di felicità automaticamente ';
langpack.optionsMoreCityButtons = 'Mostra pulsanti Città nella finestra dei movimenti';
langpack.optionsMoreCityButtons2 = 'Rinforza, riassegna e trasporta';
langpack.optionsMoreMessage = 'Estendi messaggi';
langpack.optionsBugDisableKnightSel = 'Disattiva l\'autoselezione del cavaliere';
langpack.optionsBugDisableKnightSel2 = 'se esplori, trasporti o riassegni';
langpack.optionsBugCoordBox = 'Mostra riquadro coordinate sopra l\'attività delle truppe';
langpack.optionsBugMightFix = 'Mostra potere corretto nella testata di KoC';
langpack.optionsBugResFix = 'Mostra risorse corrette nelle statistiche di produzione di KoC';
langpack.optionsBugMapDistance = 'Correggi i bug di distanza della mappa';
// - TOWER
langpack.optionsTowerEnable = 'Abilita Allerta Torre';
langpack.optionsTowerEnableSounds = 'suona su attacco <sup><span class="boldRed"(also Scout or Wild Attacks)</span></sup>';
langpack.optionsTowerPostSettings = 'Invia impostazioni:';
langpack.optionsTowerPostSettings2 = 'Chat alleanza e/o';
langpack.optionsTowerPostSettings3 = 'bisbiglio';
langpack.optionsTowerOwnMessage = 'Messaggi personali:';
langpack.optionsTowerAlertIf = 'Allarme acceso:';
langpack.optionsTowerAlertIfWild = 'Attacco alle tere selvagge';
langpack.optionsTowerAlertIfScout = 'Esplorazione';
langpack.optionsTowerMinTroops = 'Minimo di truppe: ';
langpack.optionsTowerMinTroops2 = 'nella città principale';
langpack.optionsTowerMinTroops3 = 'nelle altre città';
langpack.optionsTowerFoodLeft = 'Cibo rimanente';
langpack.optionsTowerHideHQ = 'Non mostrare città principale';
langpack.optionsTowerStopOnAttack = 'Ferma in caso di attacco';
langpack.optionsTowerStopOnAttackRaid = 'RAID';
langpack.optionsTowerStopOnAttackSupply = 'Truppe di rifornimento';
langpack.optionsTowerStopOnAttackDarkForest = 'Foreste Oscure';
langpack.optionsTowerStopOnAttackCrest = 'Elmi';
langpack.optionsTowerEMail = 'e-mail';
langpack.optionsTowerEMailNote = '(need fb authorization)';
langpack.optionsTowerEMailToken = 'tuoi gettoni';
langpack.optionsTowerFletch = 'Piumaggio:';
langpack.optionsTowerThrone = 'Trono:';
langpack.optionsTowerRange = 'Range';
langpack.optionsTowerRangeDebuff = 'Range Debuff';
langpack.optionsTowerDefBooster = 'Potenziamenti di difesa:';

langpack.optionsSoundURL = 'URL del Suono';
langpack.optionsSoundGetFSAttack = '-attack-';
langpack.optionsSoundGetFSHorn = '-horn-';
langpack.optionsSoundGetFSGun = '-gun-';
langpack.optionsSoundFunChatCommands = '<b>Chat Command</b>:';
langpack.optionsSoundFunSoundURL = 'URL';
langpack.optionsSoundURLNote = 'Suona su attacco in arrivo, sia esplorazione o altri tipi di attacco';
langpack.optionsSoundAlertLenght = 'Durata Allarme';
langpack.optionsSoundsLinks = 'Qui c\'è la <a href="https://koc-power-pdx.googlecode.com/files/sounds.txt" target="_blank">Lista dei Link Suoni</a> per tutti i suoni sul nostro KoC Scripts Server!';

langpack.optionsChangelogFiles = 'Neusten Änderungen: <a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-DE.txt" target="_blank" title="Schaue dir die änderungen an"><img src="'+FlagDE24+'" width="18" height="18" border="0"></a></strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-EN.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagEN24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-FR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagFR24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-IT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagIT24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-TR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagTR24+'" width="18" height="18" border="0"></a><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-ES.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagES24+'" width="18" height="18" border="0" target="_blank" title="Check the latest Changes"></a></strong><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-PT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagPT24+'" width="18" height="18" border="0"></a>';

langpack.options_dashboard_head                        = 'Dashboard';
langpack.options_dashboard_reswaring                 = 'Show warnings when resources<BR> are below::';
langpack.options_dashboard_display                    = '<b><u>Dashboard Display Settings:</u></b> <sup><span class=boldRed>(need Refresh)</span></sup>';
langpack.options_dashboard_display_multi            = 'KoC Power - Multilang Information';
langpack.options_dashboard_display_trpreset            = 'Show Throne Presets';
langpack.options_dashboard_display_rps                = 'Rallypoint';
langpack.options_dashboard_display_cds                = 'City Defense';
langpack.options_dashboard_display_tower            = 'Tower Alerts';
langpack.options_dashboard_display_alerts            = 'Warings (Alerts)';
langpack.options_dashboard_display_5logitems        = 'Last 5 Logs Items';
langpack.options_dashboard_display_marches            = 'Saved Marches';

langpack.options_dashboard_multinote_script            = 'Script:';
langpack.options_dashboard_multinote_script2        = 'KoC Power - Multilang';
langpack.options_dashboard_multinote_version        = 'Version:';
langpack.options_dashboard_multinote_langversion    = 'Langpack Version:';
langpack.options_dashboard_multinote_forum            = 'Support Forum';
langpack.options_dashboard_multinote_update            = 'Update Info:';
langpack.options_dashboard_multinote_update2        = 'You are currently using';
langpack.options_dashboard_multinote_update3        = 'Version. Change to ';
langpack.options_dashboard_multinote_install        = 'Install';
langpack.options_dashboard_multinote_install2        = '<a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank">install</a> KoC Power - Multilang (Release)';
langpack.options_dashboard_multinote_install3        = '<a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank">install</a> KoC Power - Multilang (Beta)';
langpack.options_dashboard_multinote_links            = 'Links';


// - DEFAULLT OPTIONS
langpack.optionsDefaultAlertMessage = '!!! Attenzione Attacco !!!';
langpack.optionsDefaultSpamGlobalMessage = 'Ciao a tutti! Siete stati su kocscripts.com oggi ?';
langpack.optionsDefaultSpamAllianceMessage = 'Hey Alleanza =) Siete stati su kocscripts.com oggi ?';


// TAB - AUTO FARM
langpack.farmHead = 'Funzioni di Farm automatiche';
langpack.farmButton = 'Farmizzare';
langpack.farmShow = 'mostra Farm';
langpack.farmShowNote = 'Devi finire la ricerca per vedere le possbili Farm...';
langpack.farmHeadStats = 'Statistiche Farm';
langpack.farmHeadOptions = 'Auto Farm - Opzioni';
langpack.farmKeepRP = 'Lascia slot liberi nel punto di raccolta:';
langpack.farmKeepRP2 = '';
langpack.farmDeleteRpt = 'Cancella rapporti:';
langpack.farmSearchDist = 'Cerca Distanza:';
langpack.farmInactivePlayer = 'Farm se è inattivo per più di:';
langpack.farmInactivePlayer2 = 'giorni (controllato ogni 6 ore)';
langpack.farmCityLevel = 'Livello città:';
langpack.farmDip = 'Diplomazia: ';
langpack.farmHeadTroops = 'Truppe per le Farm ';
langpack.farmNoData = 'Nessun Dato';
langpack.farmFarms = 'Farms: ';
langpack.farmAllianceName = 'Nome Alleanza';
langpack.farmInactive = 'Inattivo';
langpack.farmAttacks = '# Attacchi';
langpack.farmChecks = '# Controlli';
langpack.farmSearchAt = 'Cercando a';
langpack.farmFound = 'Trovati:';
langpack.farmIntervall = 'Intervallo Farm:';
langpack.farmSearch = 'Cerca di nuovo';
langpack.farmPlayerName = 'Player Name';
langpack.farmCityName = 'City Name';
langpack.farmDist = 'Dist.';
langpack.farmId = 'Id';
langpack.farmContinuously = 'Continuously';
langpack.farmChecksAttacks = 'Attacks:';
langpack.farmChecksChecks = '- Checks:';


// TAB CREST
langpack.crestHead = 'Ricerca elmi automaticamente';
langpack.crestHeadSettings = 'Impostazioni ricerca elmi';
langpack.crestEnableReports = 'Invia rapporto elmi';
langpack.crestReportIntervall = 'Intervallo raporto elmi:';
langpack.crestHelpPopupHead = 'Aiuto';
langpack.crestReloadIfFaild = 'Ricarica se fallisce';
langpack.crestKeepRPSlots = 'Tieni ';
langpack.crestKeepRPSlots2 = ' slot liberi nel punto di raccolta.';
langpack.crestWave = 'Ondata';
langpack.crestRoute = 'Percorsi attacchi';
langpack.crestRoute1 = 'Città / Obiettivo';
langpack.crestCaptchaAlert  = 'Hai ricevuto richiesta Captcha per gli Elmi';
langpack.crestReportHead  = 'Statistiche Elmi:';
langpack.crestReportCrestFound  = 'Elmi trovati';
langpack.crestReportCrestTotal  = 'Elmi trovati:';
langpack.crestReportCrestTotal2  = 'Elmo trovato.';
langpack.crestReportFirstWave  = '1. Ondata:';
langpack.crestReportFirstWave2  = 'invia:';
langpack.crestReportSecondWave  = '2. Ondata';
langpack.crestReportSecondWave2  = 'invia:';
langpack.crestReport  = 'Rapporto elmi';
langpack.crestAdd  = 'Aggiungi Obiettivo';
langpack.crestTarget  = 'Obiettivo';
langpack.crestAbdoneFaild  = '5 tentativi per abbandonare la terra selvaggia... ricarico il gioco.';//5 tentatives d\'abandon de la TS sans succes - on recharge le jeu
langpack.crestRoundFaild  = '50 tentativi di invio attacco... ricarico il gioco...';//50 tentatives de tours - on recharge le jeu


// TAB - REASSIGN
langpack.reassignTabLabel = 'Manuale';
langpack.reassignHead = 'Qui puoi riassegnare le truppe';
langpack.reassignHeadStats = 'Statistiche di riassegnazione';
langpack.reassignEST = 'Arrivo stimato';
langpack.reassignSameCity = 'Non puoi riassegnare le truppe nella stessa città...';
langpack.reassignSelectTroops = 'Gentilmente scegli prima le truppe... =)';
langpack.reassignMaxRP = 'il punto di raccolta può inviare: ';
langpack.reassignMaxRP2 = 'solamente!';
langpack.reassignLoading = 'Le truppe saranno riassegnate, gentilmente attendi un istante...';
langpack.reassignIn2Minutes = 'Le truppe saranno riassegnate in due minuti...';
langpack.reassignError = 'Errore, gentilmente prova di nuovo... :/';
langpack.reassignOK = 'Le truppe saranno riassegnate - arrivo:';
// - AUTO REASSIGN
langpack.reassignAutoTabLabel = 'Automatico';
langpack.reassignAutoHead = 'Riassegna truppe automaticamente';
langpack.reassignAutoTroopLock = 'blocca numero truppe';
langpack.reassignAutoTroopLockNote = 'Se questa impostazione è attivata, l\'impostazione delle truppe non si modificherà al cambio città';
langpack.reassignAutoAddRoute = 'Aggiungi Perscorso';
langpack.reassignAutoHeadAddRoute = 'Percorso riassegna - aggiunto';
langpack.reassignAutoHeadRoutes = 'Percorso riassegna';
langpack.reassignAutoLogOK = '<u>da</u>:';
langpack.reassignAutoLogOK2 = '<u>a</u>:';
langpack.reassignCaptchaAlert  = 'Hai ricevuto un captcha a causa della riassegnazione automatica delle truppe';


// TAB - TRANSPORT
langpack.transportTabLabel = 'Manuale';
langpack.transportHead = 'Qui puoi spostare le risorse';
langpack.transportAmount = 'Quantità di rasporto:';
langpack.transportMarchTime = 'tempo di marcia:';
langpack.transportGoldNote = 'trasporta oro';
langpack.transportFoodNote = 'trasporta cibo';
langpack.transportWoodNote = 'trasporta legno';
langpack.transportStoneNote = 'trasporta pietre';
langpack.transportIronNote = 'transporta minerali';
langpack.transportAheterstoneNote = 'trasporta pietra eterea';
langpack.transportOrTargetCoord = '<u>o</u> <b>coordinate obiettivo</b>:';
langpack.transportButton = 'trasporta adesso';
langpack.transportNoAlliance = 'senza alleanza!';
langpack.transportStatus = 'Non puoi trasportare più di';
langpack.transportStatus2 = 'di risorse';
langpack.transportStatsHead = 'statistiche di trasporto';
langpack.transportStatusRes = 'Errore: Gentilmente seleziona le risorse!';
langpack.transportStatusNotPossible = 'Errore: Impossibile marciare verso questa città!';
langpack.transportStatusNoTroops = 'Errore: Seleziona le truppe!';
langpack.transportStatusCoord00 = 'Errore: Non puoi marciare verso le coordinate 0,0!';
langpack.transportOK = 'Trasporto in corso!';
langpack.transportMiss = 'Errore: Gentilmente prova di nuovo... :/';
langpack.transportStartIn2Seconds = 'Il trasporto inizierà tra 2 secondi!';
langpack.transportLoading = 'Caricamento, gentilmente attendi un minuto...';
langpack.transportValue = '<b>Valori</b>: 1 Miliardo = 1000000000 | 100 Milioni = 100000000 | 10 Milioni = 10000000 | 1 Milione = 1000000';
langpack.transportSend = 'Invia:';
langpack.transportSend2 = 'Risorse con';
// - AUTO
langpack.transportAutoTabLabel = 'Automatico';
langpack.transportAutoMinTroops = 'Minimo di truppe:';
langpack.transportAutoHead = 'Auto Trasporto - Impostazioni';
langpack.transportAutoAddRouteHead = 'Percorso di Trasporto - aggiunto';
langpack.transportAutoAddRoute = 'Aggiungi Percorso';
langpack.transportAutoTroopType = 'Tipo di Truppe';
langpack.transportAutoTroopAvailable = 'disponibili:';
langpack.transportAutoTroopAvailableCarry = 'puoi trasportare:';
langpack.transportAutoNeedTroops = 'truppe occorrenti:';
langpack.transportAutoRoutes = 'Percorsi di Trasporto';
langpack.transportAutoRoutesActive = 'attiva';
langpack.transportAutoRoutesDisabled = 'disattiva';
langpack.transportAutoLog = '<u>da:</u>';
langpack.transportAutoLog2 = '<u>a:</u>';
langpack.transportAutoActivateRoute = 'attiva perscorso';
// - SUPPLY
langpack.transportSupplyTabLabel = 'Truppe di rifornimento';
langpack.transportSupplyHead = 'Organizza risorse per addestramento e/o costruzioni';
langpack.transportSupplyHeadSettings = 'Impostazioni rifornimento';
langpack.transportSupplyButtonAutoTransportValue = 'Valori di Auto trasporto';
langpack.transportSupplyKeep = 'Lascia almeno:';
langpack.transportSupplyLogFullRP = 'slot nel punto di raccolta sono occupati!';
langpack.transportSupplyLogTransport = 'Trasporta <u>da</u>';
langpack.transportSupplyLogTransport2 = '<u>a</u>';
langpack.transportSupplyLogNoTroops = 'non hai abbastanza truppe';
langpack.transportSupplyLogNoRes = 'non hai abbastanza risorse';


// TAB - PLAYER
langpack.playerMustInAlliance = 'Devi essere in un\'alleanza per vedere gli altri giocatori';
langpack.playerTop100 = 'TOP 100';
langpack.playerMinSearch = 'Devi inserire almeno 3 caratteri per effettuare la ricerca!';
langpack.playerLoading = 'Ricerca dati sulla Classifica';
langpack.playerExportXLSNote = 'Copia contenuti (CTRL+C), apri il Notepad, inserisci le informazioni (CTRL+V) e salva come file .cvs.';
langpack.playerExportXLS = 'Esporta XLS:';
langpack.playerExportXLSHelp = '<u><b>Giocatore</b></u> ; <u><b>Potere</b></u> ; <u><b>Coordinate</b></u> ; <u><b>Livello</b></u> ; <u><b>Distanz</b></u> ; <u><b>Città</b></u>';
langpack.playerSearchHead = 'Distanza da:';
langpack.playerShowNote = 'Dettagli';
langpack.playerShowNote2 = 'Mostra';
langpack.playerName = 'Nome Giocatore:';
langpack.playerAlliance = 'Nome Alleanza:';
langpack.playerSearchPlayer = 'Cerca Giocatore';
langpack.playerSearchAlliance = 'Cerca Alleanza';
langpack.playerSearchAllianceList = 'Lista Alleanze';
langpack.playerTop100Head = 'Top 100 Server di Camelot :';
langpack.playerTop100Search = 'Crea lista Top 100';
langpack.playerSearchFirstPageNote = 'prima pagina';
langpack.playerSearchBackNote = 'precedente';
langpack.playerSearchNextNote = 'successiva';
langpack.playerSearchLastPageNote = 'ultima pagina';
langpack.playerSearchPlayerHead = 'risultati ricerca dei giocatori:';
langpack.playerSearchAllianceHead = 'risultati ricerca delle alleanze:';
langpack.playerSearchPlayerKoCMon = 'Monitoraggio KoC';
langpack.playerSearchPlayerKoCMonNote = 'Mostra i dettagli del giocatore su kocmon.com';
langpack.playerSearchAllianceKoCMonNote = 'Mostra i dettagli dell\'alleanza su kocmon.com';
langpack.playerSearchPlayerKoCdunnoNote = 'Mostra i dettagli del giocatore su koc.dunno.com';
langpack.playerSearchPlayerUserID = 'ID Utente:';
langpack.playerListAlliancesFirst = 'Prima listra alleanze.';
langpack.playerPageOutOfRange = 'Numero di pagine fuori range';
langpack.playerPageDisplay = 'Mostra pagina adesso...';
langpack.playerPlayerDisplay = 'Ricerca giocatori in corso..';


// TAB - SEARCH
langpack.searchCanceled = 'Ricerca cancellata!';
langpack.searchXmustBe = 'X deve essere tra 0 e 749';
langpack.searchYmustBe = 'Y deve essere tra 0 e 749';
langpack.searchMinGreater0 = 'La distanza minima deve essere maggiore di 0...';
langpack.searchMaxGreater0 = 'La distanza massima deve essere maggiore di 0...';
langpack.searchMaxGreaterMin = 'La distanza massima deve essere maggiore della minima...';
langpack.searchMax375 = 'La distanza massima non ha bisogno di essere maggiore di 375 -  causerebbe solo rallentamenti del browser durante la ricerca...';
langpack.searchStop = 'Ferma la ricerca';
langpack.searchShowHideOptions = 'Mostra/Nascondi impostazioni';
langpack.searchOptionsHead = 'Opzioni';
langpack.searchLevelMin = 'Livello minimo:';
langpack.searchLevelMax = 'Livello massimo:';
langpack.searchStartpoint = 'Punto d\'inizio:';
langpack.searchFor = 'ricerca per:';
langpack.searchFilter = 'Filtra:';
langpack.searchSort = 'Ordina per:';
langpack.searchCoordsOnly = 'Mostra solo le coordinate:';
langpack.searchSearching = 'Ricerca in corso:';
langpack.searchScoutCaptcha = 'Scusate, controllo captcha...';
langpack.searchScoutBog = 'Errore durante l\'esplorazione di una palude';
langpack.searchSearched = 'Ricerca completata:';
langpack.searchFound = 'Trovati:';
langpack.searchStartScout = 'Inizia attacchi';
langpack.searchStopScout = 'Ferma';
langpack.searchLastLogin = 'Controlla l\'ultimo accesso';
langpack.searchPlayerCheckOnline = 'Controlla lo stato dei giocatori (on/off)';
langpack.searchPlayerDetails = 'cerca dettagli giocatori';
langpack.searchPlayerCreate = 'crea:';
langpack.searchPlayerLeaderboard = 'cerca dati classifica';
langpack.searchFailedAttempt = 'tentativo fallito!';
langpack.searchScoutSent = 'inviato =)';
langpack.searchCoordsInvalid = 'coordinate non valide';
langpack.searchNoCoords = 'non è stata inserita alcuna coordinata...';
langpack.searchNotFoundInMist = 'non trovato! probabilmente sotto nebbia?';
langpack.searchSentScouts = 'L\'esplorazione verrà invitata da:';
langpack.searchSentScouts2 = 'inviata';
langpack.searchNoResult = 'nessun risultato... :/';
langpack.searchSentScoutsAttacks = 'invia attacco su';
langpack.searchSentScoutsAttacks2 = '...';
langpack.searchSentScoutsWaitForRP = 'attenti per il punto di raccolta';
langpack.searchScoutsStart = 'Inizia';
langpack.searchScoutsHead = 'Autoesplorazione';
langpack.searchNoScouts = 'non hai abbastanza esploratori';
langpack.searchScoutKnightError = 'Errore Cavaliere';
langpack.searchScoutNoParameterError = 'Impossibile, parametri mancanti';
langpack.searchScoutTo = 'Gli esploratori saranno inviati a';
langpack.searchScoutTo2 = 'inviati';
langpack.searchScoutTargetCoords = 'Coordinate obiettivo';
langpack.searchScoutAmount = 'Numero di esploratori:';
langpack.searchScoutNoAvailable = 'Non disponibili per il livello:';
langpack.searchExport = 'Esporta per attacchi KoC';
langpack.searchScoutList = 'Lista esplorazioni';
// langpack.searchStart = 'Cerca';
langpack.searchFree = 'libere';
langpack.searchFreeSel = 'libere';
langpack.searchDetails = 'Dettagli';
langpack.searchMin3Letter = 'Devi inserire almeno 3 caratteri per effettuare la ricerca!';
langpack.searchOnlyShow = 'Mostra solo 500 di'; //searchOnlyShow 222 searchOnlyShow2
langpack.searchOnlyShow2 = 'i risultati verranno mostrati a ricerca completa.'; 
langpack.searchDarkForestOptions = 'Foreste Oscure - Impostazioni'; 
langpack.searchAll = 'Tutto';
langpack.searchHostile = 'Ostile';
langpack.searchInMist = 'Sotto nebbia';
langpack.searchAlly = 'Alleati';
langpack.searchFriendly = 'Amichevoli';
langpack.searchNeutral = 'Neutrali';
langpack.searchNoAlliance = 'Senza alleanza';
langpack.searchMightMin = 'Potere minimo:';
langpack.searchMightMax = 'Potere massimo:';


// TABS - DASHBOARD
langpack.dashboard_head_request                = 'Request per min.:';
langpack.dashboard_head_request2            = 'Last Mouse Move:';
langpack.dashboard_head_moveMove            = 'here you can see when you moved last time your mouse...';
langpack.dashboard_head_cityDef                = 'City Defense';
langpack.dashboard_marches_status            = 'Marches:';
langpack.dashboard_alert_foodalert            = ': low food  ->';
langpack.dashboard_alert_woodalert            = ': low wood ->';
langpack.dashboard_alert_stonealert            = ': low stone ->';
langpack.dashboard_alert_orealert            = ': low ore ->';
langpack.dashboard_alert_aehteralert        = ': low Aetherstones ->';
langpack.dashboard_alert_notroopstrain        = ': no troops trained.';
langpack.dashboard_alert_nobuildqueue        = ': no buildings in queue';
langpack.dashboard_alert_noreseach            = ': no research';
langpack.dashboard_alert_nobritonreseach    = ': no Briton Research';
langpack.dashboard_alert_thronefull            = 'Throne Room FULL';
langpack.dashboard_sacifice_head            = 'Sacifice';


// TABS - TURBO SEARCH
langpack.searchHead = 'Cerca';
langpack.searchArea = 'Bereich';
langpack.searchBlocks= 'Blocks';
langpack.searchStart = 'Cerca';
langpack.searchStartSearching = 'Searched';
langpack.searchHeadResult = 'Search Results';
langpack.searchHeadResultScout = 'Spähen';
langpack.searchHeadResultShowMisted = 'Show Misted';
langpack.searchPopSelCityOrCoords = 'Please select city or enter coords...';
langpack.searchKnightSelect = '-- Knight Select --';
langpack.searchRaidSave = 'Raid and save';
langpack.searchRaidExport = 'Export';
langpack.searchRaidPopExport = 'Export to Raid';
langpack.searchCities = 'Cities';
langpack.searchBarbCamps = 'Barbarian Camps';
langpack.searchWilderness = 'Wilderness:';
langpack.searchGrassLake = 'Grass./Lake';
langpack.searchWoodland = 'Woodland';
langpack.searchHills = 'Hills';
langpack.searchMountain = 'Mountain';
langpack.searchPlain = 'Plain';
langpack.searchDarkForest = 'Dark Forest';
langpack.searchFilterAlliancesRank = 'Filter alliances Rank:';
langpack.searchFilterTo = 'to';
langpack.searchFilterMisted = 'Misted';
langpack.searchFilterHostile = 'Hostile';
langpack.searchFilterFriendlyUs = 'Friendly / Us';
langpack.searchFilterFriendlyToUs = 'Friendly To Us';
langpack.searchFilterNeutral = 'Neutral';
langpack.searchFilterAllied = 'Allied';
langpack.searchFilterFriendly = 'Friendly';
langpack.searchFilterFriendly2 = 'Us';
langpack.searchFilterUnallied = 'Unallied';
langpack.searchFilterMightInMillion = 'Might (in Million):';
langpack.searchResultsCoords = 'Coords';
langpack.searchResultsPlayerName = 'Player Name';
langpack.searchResultsCityName = 'City Name';
langpack.searchResultsMistedCities = 'This function was made because Kabam needs to fix this bug, it has been around for ages.<BR>If you (just like me) don\'t like this exploit, please report it at: <a href="https://kabam.secure.force.com/PKB/pkb_contactUs?game=All&lang=en_US&l=en_US" target="_blank">This link</a>';
langpack.searchResultsLev = 'Lev';
langpack.searchResultsType = 'Type (#)';
langpack.searchResultsDist = 'Dist';
langpack.searchTransportLeastOneTroop = 'You got to send a least one troop...';
langpack.searchTransportEnterCoords = 'Please enter coords...';
langpack.searchFilterMin = 'Min.:';
langpack.searchFilterMinLev = 'Min. Level:';
langpack.searchFilterMax = 'Max.:';
langpack.searchFilterMaxLev = 'Max. Level:';
langpack.searchFilterUnowned = 'Unowned';
langpack.searchHeadPopRaids = 'KoC Power - Multilang: Raids';
langpack.searchPopRaids = '<A target="_tab" href="http://kocscripts.com/category/more/barbaren-lager/">A lot more can be found on KoCscripts.com</a>\
       <TABLE class=pdxTab><TR><TD>Lvl</td><TD>Troops</td></tr>\
       <TR><TD>1</td><TD>500 Supply Troops + 500 Archers</td></tr>\
       <TR><TD>2</td><TD>500 Supply Troops + 2500 Archers</td></tr>\
       <TR><TD>3</td><TD>500 Supply Troops + 5000 Archers</td></tr>\
       <TR><TD>4</td><TD>500 Supply Troops + 7500 Archers</td></tr>\
       <TR><TD>5</td><TD>15000 Archers</td></tr>\
       <TR><TD>5</td><TD>12000 Archers IF Level 10 fletching and Level 9 Featherweight</td></tr>\
       <TR><TD>6</td><TD>25000 Archers IF Level 9 fletching</td></tr>\
       <TR><TD>6</td><TD>22000 Archers IF Level 10 fletching</td></tr>\
       <TR><TD>7</td><TD>45000 Archers IF Level 10 fletching</td></tr>\
       <TR><TD>7</td><TD>44000 Archers IF Level 10 fletching and knight 69+</td></tr>\
       <TR><TD>7</td><TD>40000 Archers IF Level 10 fletching and knight 94+</td></tr>\
       <TR><TD>8</td><TD>28000 Ballista WITH Level 10 fletching and Knight 91+</td></tr>\
       <TR><TD>9</td><TD>56000 Ballista WITH Level 10 fletching and Knight 98+</td></tr>\
       <TR><TD>10</td><TD>125000 Catapults (500 Catapults loss!)</td></tr></tr></table>';


// TAB - REPORT
langpack.reportsHead = 'Messaggi e Rapporti Alleanza';
langpack.reportAllianceReports = 'Rapporti Alleanza';
langpack.reportPlayerReports = 'Rapporti Giocatori';
langpack.reportInbox = 'Ricevuti';
langpack.reportOutbox = 'Inviati';
langpack.reportThemAttacker = 'Attaccanti';
langpack.reportUsAttacker = 'Alleanza';
langpack.reportBothAttacker = 'Entrambi';
langpack.reportThemTarget = 'Attaccante';
langpack.reportUsTarget = 'Alleanza';
langpack.reportBothTarget = 'Entrambi';
langpack.reportAutoSearch = 'Automatico';
langpack.reportContain = 'Ricerca per:';
langpack.reportDifferent = 'Differenze';
langpack.reportSynthesis = 'SYN:';
langpack.reportSearchedPages = 'Cerca:';
langpack.reportEnemy = 'Nemici';
langpack.reportBarbLevel = 'Barbari Lvl:';
langpack.reportBarbLevelNote = 'Errore di gioco: ricarica (F5)';
langpack.reportCityLevel = 'Città Lvl:';
langpack.reportNoResults = 'Nessun risultato';
langpack.reportFound = 'Trovati:';
langpack.reportSearched = 'Ricercati:';
langpack.reportDarkForestSummary = 'Mostra sommario Foreste Oscure';
langpack.reportDarkForestSummaryHead = 'Sommario Foreste Oscure';
langpack.reportNoDarkForestReports = 'Nessun rapporto trovato per Foreste Oscure';
langpack.reportAttackSummary = 'Mostra sommario Attachi';
langpack.reportAttackSummaryHead = 'Sommario Attacchi';
langpack.reportNoAttackSummary = 'Nessun sommario trovato per Attacchi';
langpack.reportOurLooses = 'Perdite';
langpack.reportEnemyLooses = 'Perdite nemiche ';
langpack.reportTotalMight = 'Potere totale';
langpack.reportNoMightLoose = 'Nessuna perdita di potere da entrambe le parti';
langpack.reportMightDifference = 'Differenza di potere:';
langpack.reportDeleteDarkForest = 'Cancella rapporti Foreste Oscure';
langpack.reportDeleteMessageNote = 'Cancella Messaggi';
langpack.reportDeleteNowNote = 'Cancella Rapporti!';
langpack.reportMarchType = 'Tipo di marcia';
langpack.reportNextCity = 'Prossima città';
langpack.reportShortDistance = 'D';
langpack.reportShortDistanceNote = 'Distanza';
langpack.reportShowThroneStuff = 'Mostra ';
langpack.reportNoThroneStuff = 'Nessun bonus per la Sala del Trono';
langpack.reportFighted = 'combattuto';
langpack.reportSurvived = 'sopravvissuti';
langpack.reportKilled = 'uccisi';
langpack.reportMightLoose = 'Potere perso';
langpack.reportMightLooses = 'Perdite';
langpack.reportExportToCombat = 'Esporta per Battaglia';
langpack.reportSecured = 'Assicurato';
langpack.reportReinforcement = 'Rinforzi inviati';
langpack.reportAntiScout = 'Anti Esplorazione';


// TAB - MARCH
langpack.marchHead = 'Movimenti truppe';
langpack.marchNoMarches = 'nessuna marcia trovata';
langpack.marchShowDetailsNote = 'mostra dettagli ';
langpack.marchHideRaid = 'nascondi raids';
langpack.marchShowDetailsNote = 'mostra dettagli marce';
langpack.marchDeleteRaidNote = 'cancella raid!';
langpack.marchRecallMarchNote = 'richiama le marce!';
langpack.marchRecallAttackNote = 'richiama attacchi!';
langpack.marchCityLevel = 'Città - Lvl:';
// - INCOMMING ATTACKS
langpack.marchIncommingButtonLabel = 'Attacchi';
langpack.marchIncommingHead = 'Attacchi in arrivo';
langpack.marchIncommingHeadNoAttacks = 'nessun attacco in arrivo =)';
// - EMBASSY
langpack.marchEmbassyHead = 'Truppe nell\'ambasciata';
langpack.marchEmbassyNoTroops = 'non hai truppe in rinforzo al momento... :/';
langpack.marchEmbassyFromPlayer = 'giocatore';
langpack.marchEmbassyShortFoodUsage = 'uso';
langpack.marchEmbassyFoodUsage = 'consumo';
langpack.marchEmbassyShowOriginalTroops = 'Mostra truppe originarie'; // Show Original Troops
langpack.marchEmbassyShowOriginalTroopsNote = 'aggiorna (F5) per mostrare correttamente le truppe nell\'ambasciata!'; 
langpack.marchEmbassySendHomeNote = 'Manda truppe a casa...'; 
// - REINFORCE
langpack.marchReinforcementHead = 'Truppe in difesa';
langpack.marchReinforcementRecallTroopsNowNote = 'richiama truppe!';


// NEW MARCH
langpack.marchHeadCaptchaAlert = 'Marsch Captcha';
langpack.marchHeadCaptchaAlertNote = 'CAPTCHA ALERT! You have been sending too many attackst!';
langpack.tabs_send_head = 'Save your Marches and Attack them';
langpack.tabs_send_head_settings = 'Marsch Settings';
langpack.tabs_send_settings_manualmarch = 'March Now!';
langpack.tabs_send_settings_savemarch = 'Save March';
langpack.tabs_send_knight_select = '-- Choose a Knight --';
langpack.tabs_send_marchsize = 'March Size:';
langpack.tabs_send_marchsize2 = '(TR:';
langpack.tabs_send_marchsize3 = '% - Aura:';
langpack.tabs_send_marchsize4 = '%)'; 
langpack.tabs_send_selknight = 'Please select a knight...';
langpack.tabs_send_entercoords = 'Please enter coords...';
langpack.tabs_send_send1trp = 'You got to send a least one troop...';
langpack.tabs_send_wrongtraura = 'Can\'t send out that amount of troops, wrong TR cards or Aura?';
langpack.tabs_send_wrongtr = 'Can\'t send out that amount of troops, wrong TR cards?';
langpack.tabs_send_sendto = 'Send';
langpack.tabs_send_sendto2 = 'to';
langpack.tabs_send_details = 'Details';
langpack.tabs_send_fromcity = 'From City';
langpack.tabs_send_coords = 'Koords';
langpack.tabs_send_pop_head_savedmarches = 'Saved March info';
langpack.tabs_send_pop_head_incomming = 'Incomming Marches';
langpack.tabs_send_pop_head_outgoing = 'Outgoing Marches';
langpack.tabs_send_hideraids = 'Hide Raids.';
langpack.tabs_send_whattab = 'Tab';
langpack.tabs_send_queuemarches_note = '<ul>\
  <li><b>DF/Attack</b> and <b>Farm Tab</b>, use a central march system.</li>\
  <li>This central march system makes a virtual queue.</li>\
  <li>So every second a city looks if it can add an action to that virtual queue. <br>Checks will be done in the above sequence.</li>\
  <li>Die Checks werden in der angelegten reihenfolge durchgeführt</li>\
  <li>Every 5sec a city will send out a march from that virtual queue (making req. send out more even)</li>\
  <li>Why ? ... fighting captcha.</li>\
</ul>';


// TAB - ATTACK
langpack.tabs_attack_head = 'Auto Attack Coordinates';
langpack.tabs_attack_savebutton = 'Save Attack';
langpack.tabs_attack_savedmarchbutton = 'Saved Marches';


// TAB - AUTO SCOUT
langpack.autoScoutHead = 'esplora alleanza';
langpack.autoScoutNotReady = 'non pronto';
langpack.autoScoutNeedAlliance = 'occorre essere in un\'alleanza per usare questa funzione!';
langpack.autoScoutAmount = 'unità';
langpack.autoScoutMinMight = 'Potere minimo:';
langpack.autoScoutMaxMight = 'Potere massimo:';
langpack.autoScoutSearchAlliance = 'Cerca Alleanza';
langpack.autoScoutAlliance = 'Nome Alleanza:';
langpack.autoScoutAllianceMinValue = 'Minimo 3 caratteri!';
langpack.autoScoutSearchHead = 'Cerca per:';
langpack.autoScoutMember = 'Esplora membri';
langpack.autoScoutResultHead = 'Risultati:';
langpack.autoScoutLoadPlayer = 'Mostra giocatori';
langpack.autoScoutSend = 'Le esplorazioni saranno inviate <u>da</u>'; // autoScoutSend CITYNAME autoScoutSend2 TARGETNAME 123,456 autoScoutSend3 DISTANCE
langpack.autoScoutSend2 = '<u>a</u>'; 
langpack.autoScoutSend3 = ' - <b>distanza</b>:';
langpack.autoScoutSendError = 'ERRORE: Autoesplorazioni inviate <u>da</u>'; // autoScoutSendError CITYNAME autoScoutSendError2 TARGETNAME 123,456 ERROROUTPUT
langpack.autoScoutSendError2 = '<u>a</u>';
langpack.autoScoutSendRestriction = 'Le esplorazioni saranno inviate da';
langpack.autoScoutSendRestriction2 = '<u>a</u>';
langpack.autoScoutSendRestriction3 = '- una volta ogni 24 ore!';
langpack.autoScoutAttackHead = 'Autoesplorazione Alleanza';


// TAB - RAID
langpack.raidStopRaids = 'ferma raids';
langpack.raidDeleteRaids = 'cancella raids';
langpack.raidResumeRaids = 'riprendi raids';
langpack.raidAutoReset = 'RaidReset';
langpack.raidReportStats = 'Statistiche Raid:';
langpack.raidReportFoodGain = 'Cibo guadagnato (dopo';
langpack.raidReportFoodGain2 = 'ore di Raid)';
langpack.raidReportOverview = 'Visione generalw Raid';
langpack.raidReportFoodGainStat = '- Inizia:';
langpack.raidReportFoodGainStat2 = '- Dopo:';
langpack.raidReportFoodGainStat3 = ' - Guadagno:';
langpack.raidReportFoodGainTotal = 'Guadagno di cibo Totale:';
langpack.raidResuming = 'in Ripresa';
langpack.raidStopping = 'in Arresto';
langpack.raidEditHead = 'Crea Raid';
langpack.raidNoFound = 'nessun raid attivo :/';
langpack.raidSaveNoFound = 'nessun Raids salvato';
langpack.raidDeleteNote = 'cancella Raid';
langpack.raidRestPeriod = 'Tempo rimasto:';
langpack.raidStop = 'Ferma';
langpack.raidTimer = 'Resetta contatore Raid:';
langpack.raidActiveHead = 'Raid attivi';
langpack.raidSavedHead = 'Raid salvati ';
langpack.raidHead = 'Impstazioni Raid';
langpack.raidReport = 'invia rapporto Raid dopo';
langpack.raidReport2 = 'ore.';
langpack.raidDeleting = 'in cancellazione';


// TAB - DARK FOREST
langpack.dfSettingsNote = 'Radius (20-45) - Search every 20min!';
langpack.dfSettingsHead = 'Sanctuary Einstellung';
langpack.dfSelectTroopsHead = 'Select troops';
langpack.dfHead = 'Attacking Dark Forests automatically';
langpack.dfHeadDFTroopsNote = 'For a march with max. amount of troops for the rallypoint, enter MAX in the box.';
langpack.dfRetrySearch = 'Re-Search';
langpack.dfLastSearch = 'Last Search done at:';
langpack.dfLastSearch2 = 'found';
langpack.dfLastSearch3 = 'Dark Forests.';
langpack.dfTroopSelectLvl = 'Lvl.:';
langpack.dfTroopSelectDist = 'Dist.:';
langpack.dfPopupHead = 'Dark Forest for Server:';


// TAB - BUILD 
langpack.buildHead = 'Costruisci città automaticamente';
langpack.buildAskForHelp = 'chiedi aiuto';
langpack.buildModeLevel = '+1 livello';
langpack.buildModeMax = 'al livello 9';
langpack.buildModeDestroy = 'distruggi';
langpack.buildModeDestroyNow = 'destruct (with Dragonsteps)';
langpack.buildMode = 'Aggiungi';
langpack.buildModeSelect = 'Metodo';
langpack.buildButton = 'costr.';
langpack.buildButtonNote = 'Attenzione: devi mettere in coda per attivare l\'autocostruzione';
langpack.buildLogWrongLevel = 'trovato valore errato per la costruzione corrente!';
langpack.buildLogBuildingType = 'Tipo di costruzione non corrispondente!';
langpack.buildLogBuildingID = 'ID costruzione non corrispondente!';
langpack.buildLogLevel9OrHigher = 'Oggetto in coda cancellati: livello costruzione uguale o superiore a 9!'; 
langpack.buildLogBuildingEqualHigher = 'Oggetto in coda cancellato: Livello di costruzione uguale o superiore';
langpack.buildLogBuildingLevelTen = 'Oggetto in coda cancellato: tentativo di costruire costruzione livello 10+! Gentilmente rapporta se questo accade!'; 
langpack.buildLogBuildingProcess = 'Oggetto in coda cancellato: costruzione già al livello richiesto o già avviata!'; 
langpack.buildLogBuildingProcess2 = 'costruzione già al livello richiesto o già avviata!!';
langpack.buildLogBuildingProcessAgain = 'è richiesto un oggetto. verificare la presenza e riprovare.'; 
langpack.buildLogBuildingNotExist = 'Oggetto in coda cancellato: la costruzione non esiste!!!'; 
langpack.buildLogNoRessource = 'non hai abbastanza risorse'; 
langpack.buildLogConstructRessource = 'risorse per la costruzione'; 
langpack.buildLogDestructRessource = 'risorse per la distruzione';
langpack.buildLogDestructError = 'errore distruizione';
langpack.buildConnectError = 'errore di connessione durante la costruzione: riprovare più tardi!'; 
langpack.buildDestrucAlreadyInQueue = 'Distruzione già in coda!';
langpack.buildOnlyLevel10 = ' le costruzioni a livello 10+ possoone essere effettuate solo manualmente!';
langpack.buildAutoCloseIn10Seconds = 'la finestra verrà chiusa in 10 secondi';
langpack.buildBuildQueue = 'coda di costruzione per:';
langpack.buildBuildQueueSort = 'ordina per tempo';
langpack.buildErrorOnDestruction = 'errore distruzione';
langpack.buildShowBuildQue = 'Coda costruzioni';
langpack.buildShortBuildQues = 'CODA:';
langpack.buildShortBuildQuesNote = 'Numero di lavori in coda';
langpack.buildShortBuildTime = 'TC:';
langpack.buildShortBuildTimeNote = 'Tempo totale di costruzione';
langpack.buildBuildTenFaild = '10 tentativi falliti... ricarica il gioco adesso (F5)'; //10 tentative de contruction bizarre - on recharge le jeu
langpack.buildBuildTryedLevelTen = 'stai tentando di inserire in coda una costruzione a livello 10';


// TAB - TRAIN
langpack.trainHead = 'truppe in addestramento';
langpack.trainEachSlot = 'per slot';
langpack.trainSlots = '# slot';
langpack.trainNowButton = 'addestra truppe';
langpack.trainDefenseNowButton = 'costruisci difese'; 
langpack.trainDefense = 'Difese';
langpack.trainDefenseHead = 'Difese';
langpack.trainTrainHead = 'Coda di addestramento';
langpack.trainCancelAllNote = 'cancella più code di addestramento adesso!';
langpack.trainEST = 'Tempo stimato:';
langpack.trainESTreduction = 'riduzione';
langpack.trainTimeExpected = 'tempo di addestramento stimato:';
langpack.trainTimeExpectedBetween = 'tra';
langpack.trainCasernes = 'caserme';
langpack.trainDelete = 'cancella addestramenti adesso';
langpack.trainDeleteMore = 'quanti slot vuoi cancellare? (1 = slot attivi - slot totali:';
langpack.trainDeleteMore2 = ')';
langpack.trainStatus = '';// trainStatus 1337 TROOPNAME trainStatus2 CITYNAME trainStatus3
langpack.trainStatus2 = 'saranno addestrati a';
langpack.trainStatus3 = '';
langpack.trainDefStatus = 'costruzioni';// trainDefStatus 1337 TROOPNAME trainDefStatus3
langpack.trainDefStatus2 = '';
langpack.trainSuccessfully = 'truppe reclutate con successo';
langpack.trainErrorCancel = 'impossibile cancellare adesso';
langpack.trainErrorCancelTrain = 'impossibile cancellare adesso';
langpack.trainSuccessfullyDelDefense = 'cancellato con successo';
langpack.trainSuccessfullyDel = 'cancellato con successo';
langpack.trainDeleteNow = 'addestramenti in eliminazione';
langpack.trainErrorDelete = 'Errore durante la cancellazione degli addestramenti - aggiorna e prova e di nuovo';
langpack.trainDeleteMoreTrain = 'Addestramenti cancellati - prova ad aggiornare se i numeri ti sembrano errati';
langpack.trainDeleteDefenseNote = 'cancella difese in costruzione';
langpack.trainESToutput = 'tra'; //trainTimeExpected trainESToutput TIME trainESToutput2 DATE trainESToutput3 DATE trainESToutput4
langpack.trainESToutput2 = 'e';
langpack.trainESToutput3 = 'tra';
langpack.trainESToutput4 = 'e';
langpack.trainNoSlotsNote = 'gentilmente inserisci il numero degli slot';
langpack.trainWrongSlotsNote = 'numero slot errato';
langpack.trainDefAmountNote = 'puoi addestrate massimo'; // trainDefAmountNote MAXTROOPAMOUNT trainDefAmountNote2
langpack.trainDefAmountNote2 = 'truppe ';
langpack.trainTroopAmountNote = 'non puoi addestrare più di'; // trainTroopAmountNote MAXTROOPAMOUNT trainTroopAmountNote2
langpack.trainTroopAmountNote2 = '';
langpack.trainZeroTroopsNote = 'inserisci un numero diverso da 0';
langpack.trainOwned = 'Hai';
langpack.trainWallDefense = 'difese sulle mura';
langpack.trainFieldDefense = 'difese sul campo';
langpack.trainDoDefQueue = 'inserite in coda';


// TAB - KNIGHTS
langpack.knightsHead = 'punti abilità cavaliere in assegnazione'; 
langpack.knightsSetPoints = ''; // knightsSetPoints POINTS knightsSetPoints2 KNIGHTROLE knightsSetPoints3
langpack.knightsSetPoints2 = 'i punti abilità saranno assegnati a';
langpack.knightsSetPoints3 = '';
langpack.knightsTotalCost = 'costo totale';
langpack.knightsRole = 'ruolo';
langpack.knightsAssignskills = 'assegna punti';
langpack.knightsAssignRoleNote = 'assegna ruolo';
langpack.knightsAssignLvlUp = 'incrementa l\'esperienza del cavaliere';
langpack.knightsAssignLoy = 'Ricompensa il cavaliere con l\'oro per aumentare la sua lealtà del 5%.';
langpack.knightsCost = 'Costo';
langpack.knightsLoy = 'Lealtà';
langpack.knightsAssignPoints = 'assegna'; // knightsAssignPoints DEFAULT COMBAT knightsAssignPoints2
langpack.knightsAssignPoints2 = 'punti abilità';
langpack.knightsCombatBoost = 'Potenziamento combattimento 25% - Tempo rimasto:';
langpack.knightsPoliticBoost = 'Potenziamento politica 25% - Tempo rimasto:';
langpack.knightsResBoost = 'Potenziamento produttività 25% - Tempo rimasto:';
langpack.knightsIntBoost = 'Potenziamento intelligenza 25% - Tempo rimasto:';
langpack.knightsDissmissNote = 'Dissmiss!';


// TAB - POP CONTROL
langpack.popControlHead = 'Population Control';
langpack.popControlPickCity = '<b>Stadt:</b>';
langpack.popControlCycleGain = 'Bev. pro Runde:';
langpack.popControlHeadRequirements = 'Vorraussetzung';
langpack.popControlHeadCityStatus = 'Stadt Status';
langpack.popControlHeadCommands = 'Befehle';
langpack.popControlCommandsDissmissMM = 'Entlasse';
langpack.popControlCommandsQueSupplyTrp = 'Queue';
langpack.popControlCommandsDelAllQue = 'Lösche alle Warteschlangen';
langpack.popControlCommandsRunCycle = 'Runden Einschalten';
langpack.popControlMaxIdlePop = 'Max. müßig Bev.:';
langpack.popControlSlotsUsed = '# Warteschlangen belegt:';
langpack.popControlOfBarracks = '# Kaserne:';
langpack.popControlCurrentIdlePop = 'Müßige Bev.:';
langpack.popControlSlotsFree = '# Warteschlangen frei:';
langpack.popControlOfCottages = '# Hütten:';
langpack.popControlHeadStatusLog = 'Status';
langpack.popControlLogAttemptDel = 'Versuche';
langpack.popControlLogAttemptDel2 = 'Warteschlange(n) zu löschen...';
langpack.popControlLogFailDissmiss = 'FEHLER beim Entlassen von';
langpack.popControlLogFailDissmiss2 = 'Truppen';
langpack.popControlLogWaiting = 'Warte...';
langpack.popControlLogStartBuildPop = 'Beginne mit dem Bev. Sammeln. Aktuelle Bev.:';
langpack.popControlLogNoQueDel = 'keine Warteschlange zum Löschen vorhanden.';
langpack.popControlLogFailTrain = 'FEHLER konnte keine';
langpack.popControlLogFailTrain2 = 'Truppen ausbilden...';
langpack.popControlLogTrain = 'Bilde aus:';
langpack.popControlLogTrain2 = 'Truppen aus...';
langpack.popControlLogDel = 'Lösche Ausbildung von';
langpack.popControlLogDelFail = 'FEHLER beim Löschen einer Ausbildung';
langpack.popControlReqCurrentFood = 'Aktueller Nahrungbestand';
langpack.popControlReqCurrentWood = 'Aktueller Holzbestand';
langpack.popControlReqCurrentStone = 'Aktueller Steinbestand';
langpack.popControlReqCurrentOre = 'Aktueller Erzbestand';
langpack.popControlReqCurrentMM = 'Aktuelle Truppen zum Entlassen';
langpack.popControlReqNeedFood = 'benötigte Nahrung';
langpack.popControlReqNeedWood = 'benötigtes Holz';
langpack.popControlReqNeedStone = 'benötigte Steine';
langpack.popControlReqNeedOre = 'benötigtes Erz';
langpack.popControlReqNeedMM = 'Truppen zum Ausbilden';

langpack.popControlButtonRunCycle = 'Bev. Sammeln';
langpack.popControlButtonDelAllQueues = 'Lösche alle Warteschlange(n)';
langpack.popControlButtonDelAllQueues1 = 'Lösche';
langpack.popControlButtonDelAllQueues2 = 'Warteschlange(n)';
langpack.popControlButtonQueueSupplyTrp = 'Trainiere Truppen';
langpack.popControlButtonQueueSupplyTrp1 = 'Trainiere';
langpack.popControlButtonQueueSupplyTrp2 = 'Truppen';
langpack.popControlButtonDissmissMM = 'Entlasse Truppen';
langpack.popControlButtonDissmissMM1 = 'Entlasse:';
langpack.popControlButtonDissmissMM2 = 'Truppen';;

langpack.popControlruncycleBtn_help3 = "If the queue slots wont delete, refresh and hit the 'Delete All Queues' button.";
langpack.popControlruncycleBtn_help2 = "This button will only light up when your city has the required amount of resources and Militiamen";
langpack.popControlruncycleBtn_help1 = "This button is used to automate the entire process of repeatedly dismissing Militiamen then queueing Supply Troops, and then finally delete all of those queues.";
langpack.popControldeleteBtn_help1 = "This button is used to quickly delete all those queued up Supply Troops, returning 1/2 the used population (and resources?).";
langpack.popControldeleteBtn_help2 = "This button will only light up when there is at least 1 training queue slot used.";
langpack.popControldeleteBtn_help3 = "If you have any problems with this button, refresh and try again.";
langpack.popControlqueueBtn_help2 = "This button will only light up when your city is at full idle population, and then only if you have enough resources to train all those Supply Troops and at least 1 free training slot.";
langpack.popControlqueueBtn_help1 = "This button is used to train all the idle population into Supply Troops.";
langpack.popControldismissBtn_help1 = "This button is used to quickly get your city to its maximum idle population allowed by dismissing just the right amount of militiamen.";
langpack.popControldismissBtn_help2 = "This button will only light up when when your city is not at its maximum population, and then only if you have enough MM in your city to dismiss.";

langpack.popControlHeadHelpPop = 'Population Help';
langpack.popControlHelpPop = '<p>Probably a good idea to temporarily turn off auto transport, auto reassign, and auto train, when using this. If it gets stuck, refresh.\
        <p><b>POPULATION CONTROL</b> tab will help you convert your excess/useless millitiamen \
        into massive amounts of idle population. Massive idle population is very useful \
        to have before a might tournament starts, or if you want to do a massive siege \
        build with a Merlins tutelage.</p>\
        <p>The <b>CITY REQUIREMENTS</b> area displays the amount of resouces and Militiamen\
        required for a full cycle of building massive idle population. If any of these \
        requirements are not met, they will be displayed in red.</p>\
        <p>The <b>CITY STATUS</b> area displays the maximum amount of population your cottages\
        provide, and the current amount of idle population in your city. This area also\
        shows the number of training queue slots total and in use.</p>\
        <p>The <b>COMMANDS</b> area displays the buttons that automate this process:</p><UL>';
langpack.popControlruncycleBtn_help0 = "RUN CYCLE BUTTON";
langpack.popControldeleteBtn_help0 = "DELETE QUEUE BUTTON";
langpack.popControlqueueBtn_help0 = "QUEUE SUPPLY TROOP BUTTON";
langpack.popControldismissBtn_help0 = "DISMISS MM BUTTON";

// TAB - WILD
langpack.wildTraps = 'Trappole';
langpack.wildMerc = 'Mercenari';
langpack.wildCost = 'costo';
langpack.wildDefense = 'difese terre selvagge';
langpack.wildButtonSetWild = 'costruisci difese';
langpack.wildQueStatusTraps = 'in costruzione'; // wildQueStatusTraps TRAPNAME wildQueStatusTraps2 CITYNAME wildQueStatusTraps3 WILDCOORD wildQueStatusTraps4
langpack.wildQueStatusTraps2 = 'trappole per';
langpack.wildQueStatusTraps3 = '\'terra selvaggia a';
langpack.wildQueStatusTraps4 = '... ';
langpack.wildQueStatusMerc = ''; // wildQueStatusMerc MERC-TYPE wildQueStatusMerc2 CITYNAME wildQueStatusMerc3 WILDCOORD wildQueStatusMerc4
langpack.wildQueStatusMerc2 = 'saranno assunti per';
langpack.wildQueStatusMerc3 = '\'terra sevaggia a';
langpack.wildQueStatusMerc4 = ' .. ';
langpack.wildMercenariesSet = ' I Mercenari saranno assunti';
langpack.wildAbandonNote = 'Abbandona la terra selvaggia adesso!';

// TAB - AUTO TRAIN
langpack.autoTrainHead = 'Addestra truppe automaticamente';
langpack.autoTrainHeadOptions = 'altre impostazioni';
langpack.autoTrainMode = 'modo';
langpack.autoTrainUnitType = 'Tipo di truppe';
langpack.autoTrainDeleteAll = 'cancella tutti gli addestramenti';
langpack.autoTrainCalcWorkers = 'usa lavoratori:';
langpack.autoTrainCalculate = 'calcola';
langpack.autoTrainDelete = 'cancella addestramenti automaticamente';
langpack.autoTrainWallBuildNote = 'saranno addestrate automaticament massimo 5 unità per le difese sui muri';
langpack.autoTrainWorker = 'Lavoratori';
langpack.autoTrainWallBuild = 'costruisci muro';
langpack.autoTrainTournamentNote = 'Aggiorna e le code saranno inserite per il torneo';
langpack.autoTrainDeleteNow = 'Cancella adesso';
langpack.autoTrainErrorTryAgain  = 'Errore, prova di nuovo';
langpack.autoTrainErrorDeleteNotPossible  = 'Impossibile cancellare, gentilment aggiorna (F5)';
langpack.autoTrainActionLogResError  = 'Servono più risorse - puoi addestrare:';
langpack.autoTrainActionLogResError2  = 'di';
langpack.autoTrainActionLogResError3  = 'truppe.';
langpack.autoTrainActionLogSlotError  = 'nessuno slot libero per addestrare';
langpack.autoTrainActionLogPopResError  = 'serve più popolazione e/o risorse - puoi addestrare';
langpack.autoTrainActionLogPopResError2  = 'di';
langpack.autoTrainActionLogPopResError3  = 'truppe.';
langpack.buttonAutoTrain = 'addestramento';
langpack.autoTrainWallLog = 'Costruisci:';
langpack.autoTrainWallLogTraps = 'Trappole.';
langpack.autoTrainWallLogCaltrops = 'Triboli.';
langpack.autoTrainWallLogSpikes = 'barriera con spuntoni.'; 
langpack.autoTrainWallLogCrossbows = 'Balestre.';
langpack.autoTrainWallLogTrebuchet = 'Trabucchi.'; 


// TAB - THRONE STUFF
langpack.throneStuffStats = 'Statistiche';
langpack.throneStuffSalvage = 'Abbandona';
langpack.throneStuffSalvageLastXItems = 'cancella ultimi';
langpack.throneStuffSalvageLastXItems2 = 'Oggetti';
langpack.throneStuffSalvageLastXItemsNote = '<sup><span class="boldRed">(Sempre! Per la raccolta di Pietra Eterea)</span></sup>';
langpack.throneStuffRepair = 'Ripara';
langpack.throneStuffUpgradeEnhance = 'Upgrade/Enhance';
langpack.throneStuffEquip = 'Equipaggia'; 
langpack.throneStuffSalvageHead = 'Abbandona oggetti Trono';
langpack.throneStuffAutoSalvage = 'abbandono';
langpack.throneStuffSalvageHistory = 'Storia'; 
langpack.throneStuffSalvageList  = 'Lista abbandono Sala del Trono:';
langpack.throneStuffSalvageFaild  = 'Abbandono fallito :(';
langpack.throneStuffSalvageKeep  = 'Salva effetti oggetti';
langpack.throneStuffSalvageKeepFam  = 'Tieni gli oggetti di tipo:';
langpack.throneStuffSalvageKeepFam2  = '';
langpack.throneStuffSalvageKeepEffects1  = 'almeno, 1 degli ultimi 3 effetti';
langpack.throneStuffSalvageKeepEffects2  = 'almeno, 1 degli ultimi 2 effetti';
langpack.throneStuffSalvageKeepEffects3  = 'almeno, l\'ultimo effetto';
langpack.throneStuffSalvageKeepEffects4  = 'almeno, i 2 ultimi effetti';
langpack.throneStuffSalvageKeepEffects5  = 'almeno, i 3 ultimi effetti';
langpack.throneStuffSalvageKeepSel  = 'Salva';
langpack.throneStuffSalvageKeepSel2  = 'o meglio';
langpack.throneStuffSalvageKeepNote  = 'Gli oggetti equipaggiati, distutti o con qualità migliore di 0 non verranno cancellati!';
langpack.throneStuffSalvageStart  = 'Inizio cancellazione';
langpack.throneStuffSalvageStart2  = 'Oggetti';
langpack.throneStuffSalvageKeepFirst = "Salva i primi"; //TODO TRANSLATE Throne Salvage "Save first [xxx] items"
langpack.throneStuffSalvageKeepFirst2 = "oggetti "; //TODO TRANSLATE 

langpack.throneStuffSalvagePreviewHead = 'Cancella Anteprima oggetti del Trono';
langpack.throneStuffSalvagePreviewDeleteKeep = 'Cancella e/o';
langpack.throneStuffSalvagePreviewDeleteKeep2 = 'Tieni';
langpack.throneStuffSalvagePreviewDeleteKeepNote = 'Gli oggetti che non verranno cancellati, sono segnati con un * e avranno anche un motivo nell\'ultima colonna.';
langpack.throneStuffSalvagePreviewKeepReasonELB = 'Equipaggiato/Livellato/Rotto';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst = 'Salva i primi';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst2 = 'oggetti';
langpack.throneStuffSalvagePreviewKeepReasonItemScheduled = 'L\'oggetto è pronto per upgrade/enhance';
langpack.throneStuffSalvagePreviewKeepReasonQualityReached = 'Qualità acquisita';
langpack.throneStuffSalvagePreviewKeepReasonTypeMatching = 'Tipo di corrispondenza';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect = 'per';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect2 = 'acquisita';

langpack.throneStuffRepairOK  = 'Ripara';
langpack.throneStuffRepairOK2  = '- rimanente:';
langpack.throneStuffRepairAlready  = 'Puoi Riparare un solo elemento, attendi';
langpack.throneStuffRepairAlready2  = 's +5';
langpack.throneStuffRepairError  = '<font color=red>Errore Riparazione </font> per';
langpack.throneStuffRepairNoID  = 'nessun ID Riparazione trovato!';
langpack.throneStuffRepairAll  = 'Ripare tutti gli oggetti rotti';
langpack.throneStuffRepairAll2  = 'Non abilitare se usi la funzione Upgrade/Enhance!';
langpack.throneStuffUERunningNotPossible = 'Impossibile: funzioni Upgrade e Enhance attive!';
langpack.throneStuffRequestError = 'Richiesta errata per';
langpack.throneStuffNoItemToDelete = 'nessun oggetto da cancellare - attendi';
langpack.throneStuffNoItemToDelete2 = 'minuti...';
langpack.throneStuffNoItemToDelete5Min = 'nessun oggetto da cancellare! -  attendi 5 minuti...';

langpack.throneStuffEUHead  = 'Funzione Auto Upgrade/Enhance/Ripara';
langpack.throneStuffEUQueueEnable  = 'Coda';
langpack.throneStuffEUQueueDisabled  = 'Auto Upgrade/Enhance/Ripara è<span class="boldRed">SPENTO</span>.';
langpack.throneStuffEUQueueWaiting = 'Attendi...';
langpack.throneStuffEUQueueHistory = 'Storia';
langpack.throneStuffEUQueueAdd = 'Aggiungi Upgrade o Enhance alla coda';
langpack.throneStuffEUQueueThroneItems = 'oggetti Trono:';
langpack.throneStuffEUQueueShowTries = 'Tentativi:';
langpack.throneStuffEUQueueShowTriesNone = 'Tentativi: --';
langpack.throneStuffEUQueueShowTriesGood = 'Richieste riuscite:';
langpack.throneStuffEUQueueShowTriesBad = 'Richieste fallite:';
langpack.throneStuffEUQueueNoItems = 'Nessun oggetto in coda!!';
langpack.throneStuffEUQueueNextItem = 'Inizio prossimo oggetto in coda...';
langpack.throneStuffEUQueueUpgradeLevel10 = 'Non puoi migliorare oltre livello 10!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'Non puoi migliorare oltre qualità 5!';
langpack.throneStuffEUQueueDo = 'Fatto';
langpack.throneStuffEUQueueDo2 = '...';
langpack.throneStuffEUQueueNoAetherstone = 'Non hai abbastanza pietra eterea per Enhance!!';
langpack.throneStuffEUQueueNoAetherstoneLog = 'Non hai abbastanza pietra eterea in Città:';
langpack.throneStuffSpendGems = 'L\'Upgrade ha accidentalmente speso gemme!  Spegni l\'upgrader!';
langpack.throneStuffEUNotPossible = 'Impossible: Auto Repair is running...';
langpack.throneStuffERStatusFaild = 'Enhance :(';
langpack.throneStuffURStatusFaild = 'Upgrade fallita :(';
langpack.throneStuffERStatusFaild2 = 'Oggetto:';//
langpack.throneStuffERStatusFaild3 = 'Attendi la riparazione...';
langpack.throneStuffERessourceMailSubject = 'Enhance Riuscito per:';
langpack.throneStuffURessourceMailSubject = 'Upgrade Riuscito per:';
langpack.throneStuffRepairHead  = 'Auto Ripara';

langpack.throneStuffItemCurrent = 'Corrente';//
langpack.throneStuffItemNext = 'Prossimo';//
langpack.throneStuffRepairItem = 'Riparazione su:';//
langpack.throneStuffRepairTimeLeft = 'Tempo rimasto:';//
langpack.throneStuffEquipHead = 'Equipaggia oggetto Trono';
langpack.throneStuffEquipPreset = 'Preseleziona:';

langpack.throneStuffEquipNoItems = 'No'; 
langpack.throneStuffEquipNoItems2 = 'oggetto equipaggiato !!!';
langpack.throneStuffEquipNoItemsAvailable = 'No';
langpack.throneStuffEquipNoItemsAvailable2 = 'oggetto disponibile.. :/';
langpack.throneStuffUpgradeEnhanceList = 'Lista Upgrade/Enhance di successo:';

langpack.throneStuffGoodReq = 'Richieste accettate';
langpack.throneStuffBadReq = 'Richieste rifiutate';
langpack.throneStuffTries = 'Tentativo';
langpack.throneStuffId = 'ID';
langpack.throneStuffCost = 'Costo';
langpack.throneUnequipItem = 'Rimuovi';
langpack.throneStuffUpgrade = 'Upgrade';
langpack.throneStuffEnhance = 'Enhance';
langpack.throneStuffHeadStats = 'Statistiche Trono';
langpack.throneStuffHeadUpgradeInfo = 'Informazioni Upgrade';
langpack.throneStuffHeadQueue = 'Coda';
langpack.throneUseAehterstones = 'Pietra eterea dal santuario:';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  QUICK - TAB TRANSLATION  - BEGIN                                            │
//    └───────────────────────────────────────────────────────────────────────────┘


// TAB2 - APOTHECARY
langpack.apothecaryHead = 'Caserma';
langpack.apothecaryHeadSettings = 'Impostazioni caserma';
langpack.apothecaryAutoHeal = 'Auto guarigione';
langpack.apothecaryTroopType = 'Tipo Truppe:';
langpack.apothecaryIncorrectInput = 'Ingresso invalido/errato!';
langpack.apothecaryIncompleteInput = 'Ingresso invalido/incompleto!';
langpack.apothecaryKeepGold  = 'Tieni oro:';
langpack.apothecaryAutoHealArray  = 'disponi Auto guarigione';
langpack.apothecaryAutoHealEditArray  = 'Modifica';
langpack.apothecaryEditNote  = 'Modifica caserma';
langpack.apothecaryDeleteNote  = 'Cancella caserma';
langpack.apothecaryHeadTroops  = 'Truppe resuscitate';


// TAB2 - THRONE
langpack.throneHead = 'Impostazioni Trono';
langpack.throneHeadEquippedItems = 'Equippaggia oggetti';
langpack.throneHeadEquippedItems2 = 'oggetto(i)';
langpack.throneHeadEquippedItems3 = 'distruggi e prepara per riparare';
langpack.throneHeadItemList = 'oggetti';
langpack.throneShowAllEffect = 'mostra tutti gli effetti';
langpack.throneRedEffects = 'segna questi effetti in rosso:';
langpack.throneRepairItems = 'Oggetti rotti';
langpack.throneAction = 'Azione';
langpack.throneLevel = 'Livello';
langpack.throneQuality = 'Qualità';
langpack.throneRepair = 'Ripara';
langpack.throneRepairTime = 'Tempo di Riparazione';
langpack.throneRepairDone = 'Riparazione effettuata<br>???????';
langpack.throneQualityUpgradeNote = 'occorre:';
langpack.throneQualityUpgradeNote2 = 'Pietra eterea';
langpack.throneInvertOrder = 'Inverti ordine';

langpack.throneFamily = 'Famiglia';
langpack.throneType = 'Tipo';
langpack.throneBonus = 'Bonus';
langpack.throneNoSlots = 'nessuno slot libero';
langpack.throneEquipItem = 'equipaggia';
langpack.throneAutoDeleteOK = 'Autocancellazione di:'; // throneAutoDeleteOK ITEMNAME throneAutoDeleteOK2
langpack.throneAutoDeleteOK2 = 'effettuata.';
langpack.throneAutoDeleteCanceled = 'Autocancellazione annullata...';


// TAB2 - MOVEMENT
langpack.movementHead = 'Invia, Riassegna, Rinforza';
langpack.movementReinforceFood = 'Rinforza + Cibo';
langpack.movementNextCity = 'Città più vicina';
langpack.movementAttackETA = '<span class="boldRed"><u>Attacca</u></span> <sup>ETA</sup>';
langpack.movementReinforceETA  = '<span class="boldGreen"><u>Rinforza</u></span> <sup>ETA</sup>';
langpack.movementAutoSelectKnights  = 'Seleziona Cavalieri automaticamente';
langpack.movementSourceNote  = 'Seleziona giocatore o inserisci coordinate obbiettivo.';
langpack.movementClearTroopsNote  = 'resetta valori';
langpack.movementAliianceMemberNote  = 'mostra alleanze';
langpack.movementSaveAttackName  = 'Inserisci un nome per questo attacco.';
langpack.movementSaveAttackNamePopup  = 'Gentilmente inserisi un nome, grazie ;)';
langpack.movementHeadSavedAttacks  = 'Attacchi salvati';
langpack.movementHeadAutoAttack  = 'Auto Attacco';
langpack.movementSelectErrorNoAlliance  = 'Nessuna Alleanza';
langpack.movementMarchNotPossible  = 'Marcia non possibile.';
langpack.movementWrongTimeFormat  = 'formato tempo non valido.';
langpack.movementAutoAttackSend  = 'Attacco acceso';//movementAutoAttackSend 123,456 movementAutoAttackSend2
langpack.movementAutoAttackSend2  = 'inviato!';
langpack.movementAutoAttackIn  = 'Attack in';
langpack.movementAutoAttackNotPossible  = 'IMPOSSIBILE';
langpack.movementAutoAttackDone  = 'Auto Attacco effettuato =)';
langpack.movementAutoAttackArrivalNote  = 'Inserisci l\'arrivo desiderato per tue truppe (valido solamento fino a mezzanotte!)';
langpack.movementAutoAttackCoordNote  = 'Le coordinate registrate sopra verranno utilizzate come bersaglio.';
langpack.movementXMustBe  = 'X deve essere tra 0 e 749';
langpack.movementYMustBe  = 'Y deve essere tra 0 e 749';
langpack.movementErrorSelectKnight  = 'Errore: Seleziona un cavaliere';
langpack.movementErrorNoTroops  = 'Errore: Seleziona truppe';
langpack.movementErrorNoFreeSlots  = 'Errore: il punto di raccolta consente un massimo di';//movementErrorNoFreeSlots SLOTNUMBER movementErrorNoFreeSlots2
langpack.movementErrorTryAgain  = 'Errore, riprova!.';
langpack.movementErrorNoFreeSlots2  = 'truppe!';
langpack.movementReinforceOK  = 'Rinforzo in corso! Vai, vai , vai!';
langpack.movementAttackOK  = 'Attacco in corso!';
langpack.movementScoutOK  = 'Esplorazione in corso!';
langpack.movementReassignOK  = 'Le truppe sono state riassegnate!';
langpack.movementMarchOK  = 'Truppe in marcia.';
langpack.movementInWork  = 'in corso...';
langpack.movementPlayerCheck  = 'Verifica giocatore';
langpack.movementPlayerCheckOn  = 'Giocatore online';
langpack.movementPlayerCheckOff  = 'Giocatore offline';
langpack.movementPlayerCheckSearch  = 'controllo dettagli giocatore...';
langpack.movementCaptchaAlert  = 'Allerta Captcha';
langpack.supplyCaptchaAlert  = 'Allerta Captcha a causa della finsetra Rifornimento';
langpack.transportCaptchaAlert  = 'Allerta Captcha a causa dell\'Autotrasporto';
langpack.darkForestCaptchaAlert  = 'Allerta Captcha a causa della finestra Foreste Oscure';
langpack.buildCaptchaAlert  = 'Allerta Captcha a causa dell\'Autocostruzione';


// TAB2 - RESSOURCE
langpack.ressourceAcceptHead = 'risorse accettate';
langpack.buttonRessourceAccept = 'accetta risorse';
langpack.ressourceAcceptStop = 'ferma accettazione risorse';
langpack.ressourceAcceptNow = 'Accetta risorse di'; // ressourceAcceptNow NUMBER ressourceAcceptNow2
langpack.ressourceAcceptNow2 = 'giocatori';
langpack.ressourceSearchFriends = 'controllo lista amici...';
langpack.ressourceSearchAlliance = 'Controllo alleanza...';
langpack.ressourceSearchNone = 'nessuna corte trovata:/';
langpack.ressourceCheckCourts = 'controllo corti...';
langpack.ressourceCheckCourtsAlliace = 'controllo corti alleanza';
langpack.ressourceCheckCourtsFriends = 'controllo corti amici';
langpack.ressourceNoneSelected = 'nessun giocatore selezionato!';
langpack.ressourceHead = 'visita corti';


// TAB2 - SPAM
langpack.spamAllianceChat = 'Chat Alleanza';
langpack.spamGlobalChat = 'Chat Globale';
langpack.spamActionLogMessage = ' Minuti terminati! Messaggio inviato!';


// TAB2 - COMBAT
langpack.combatHead = 'Calcolatrice Battaglie';
langpack.combatNote = 'non tutte le simulazioni possono essere corrette al 100%';
langpack.combatResearchHead = 'Ricerca  Santuari';
langpack.combatMyResearch = 'Mia Ricerca';
langpack.combatResultHead = 'Risultato della simulazione';


// TAB2 - ALLIANCE
langpack.allianceHead = 'Visione generale Alleanza';
langpack.allianceDipHelp = '<b>GIP</b> = Giorni in Posizione | <i> Giorni in Posizione </i>'; //Enter translation for <<Days in Position>> between <i> and </i>
langpack.allianceNoHostile = 'nessuna alleanza ostile trovata =)';
langpack.allianceNoFriendly = 'nessuna aleanza amichevole trovata :/';
langpack.allianceSetFriendly = 'imposta amichevole';
langpack.allianceFriendlySet = 'nessuna alleanza ha impostato come amichevole la tua :/';
langpack.allianceFriendly = 'nessuna alleanza amichevole :/';
langpack.allianceFriendlyToYourAlliance = 'Amichevoli verso di te';
langpack.allianceNoAlly = 'Nessna Alleanza';
langpack.allianceNeutral = 'Neutrale';
langpack.allianceFriendly = 'Amichevole';
langpack.allianceHostile = 'Ostile';
langpack.allianceSearching = 'Ricerca Alleanze...';
langpack.allianceAlly = 'Ally';
langpack.alliancePopCardsHead= 'Throne effects';


// TAB2 INFO
langpack.infoHeadLinks = 'Link utili';
langpack.infoHeadLabor = 'Laboratorio Alchemico';
langpack.infoHeadTroopInfo = 'Informazioni Truppe';
langpack.infoHeadTroopCost = 'Costo';
langpack.infoHeadTroopStats = 'Statistiche';
langpack.infoHeadTroopFoodUsage = 'Comsumo';
langpack.infoHeadThroneCaps = 'Throne Caps';
langpack.infoThroneCapsTable = '<TABLE border=1>\
                    <TR><TD align=Left><b>Attribute</b></td>        <TD><b>Cap Value (+buff/-debuff)</b></td></tr>\
                    <TR><TD align=Left>Attack</td>                  <TD>+800&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Defense</td>                 <TD>+4000&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Life</td>                    <TD>+200&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Combat Speed</td>            <TD>+300&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Range</td>                   <TD>+150&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Load</td>                    <TD>+500&#37;/-0&#37;</td></tr>\
                    <TR><TD align=Left>Accuracy</td>                <TD>+1&#37;/-0.1&#37;</td></tr>\
                    <TR><TD align=Left>March Size</td>              <TD>+150&#37;</td></tr>\
                    <TR><TD align=Left>March Speed</td>             <TD>+500&#37;/-10&#37;</td></tr>\
                    <TR><TD align=Left>Troop Train Speed</td>       <TD>4000&#37;</td></tr>\
                    <TR><TD align=Left>Construction Speed</td>      <TD>600&#37;</td></tr>\
                    <TR><TD align=Left>Research Speed</td>          <TD>400&#37;</td></tr>\
                    <TR><TD align=Left>Crafting Speed</td>          <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Crafting Success</td>        <TD>25&#37;</td></tr>\
                    <TR><TD align=Left>Troop Upkeep Reduction</td>  <TD>33&#37;</td></tr>\
                    <TR><TD align=Left>Resource Production</td>     <TD>2000&#37;</td></tr>\
                    <TR><TD align=Left>Resource Cap</td>            <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Storehouse Protection</td>   <TD>1000&#37;</td></tr>\
                    <TR><TD align=Left>Morale</td>                  <TD>50&#37;</td></tr>\
                    <TR><TD align=Left>Item Drop</td>               <TD>20&#37;</td></tr></table>';
langpack.infoTrainTroopsHour = 'Truppe in addestramento';
langpack.infoTrainTroopsHour2 = 'per ora <u>per</u> città';
langpack.infoBuildDefHour = 'Costruisci difese';
langpack.infoDistanceCalcStart = 'Inizia:';
langpack.infoDistanceCalcTarget = 'Obettivo:';
langpack.infoDistanceCalcNote = 'Inserisci coordinate o seleziona città';
langpack.infoDistanceCalcFrom = 'Distanza: <u>da</u>'; //infoDistanceCalcFrom CITYSTART infoDistanceCalcTo TARGET
langpack.infoDistanceCalcTo = ' <u>a</u>';
langpack.infoDistanceCalcTroops = 'Calcola distanza con'; //infoDistanceCalcTroops UNITNAME infoDistanceCalcTroops2
langpack.infoDistanceCalcTroops2 = '';
langpack.infoDistanceCalcETANote = '<i>tempo stimato di arrivo</i> | '; //insert Translation after |
langpack.infoRangeCalcNote = 'Enter all numbers as positive number';//
langpack.infoRangeCalcNote2 = 'negative numbers means you are out of range!';
langpack.infoRangeCalcMyRange = 'Your Range';
langpack.infoRangeCalcOpponent = 'Opponent';
langpack.infoRangeCalcRangeBuff = 'Range Buff:';
langpack.infoRangeCalcRangeDebuff = 'Range Debuff:';
langpack.infoRangeCalcSiegeBuff = 'Siege Buff:';
langpack.infoRangeCalcSiegeDebuff = 'Siege Debuff:';
langpack.infoRangeCalcRangedBuff = 'Ranged Buff:';
langpack.infoRangeCalcRangedDebuff = 'Ranged Debuff:';
langpack.infoRangeCalcSiegeRangeDifference = 'Siege Range Difference:';
langpack.infoRangeCalcRangedRangeDifference = 'Ranged Range Difference:';
langpack.infoCrestInventar = 'Inventario elmi';
langpack.infoForemanPoints = 'Caposquadra <sup>(Punti)</sup>';
langpack.infoKnightsPoints = 'Cavaliere <sup>(Punti)</sup>';
langpack.infoBarracksLvlTotal = 'Caserme <sup>(Livello)</sup>';
langpack.infoGeoLevel = 'Livello Geometria';
langpack.infoStableLevel = 'Livello Stalla';
langpack.infoWorkshopLevel = 'Livello Laboratorio';
langpack.infoHeadTrainBuildTime = 'Statistiche addestramento e mura';
langpack.infoHeadMap = 'Mappa';
langpack.infoTabCrest = 'Statistiche elmi';
langpack.infoTabTRTroopInfos = 'Extented Troop Info';
langpack.infoTabTRTroopInfosNote = 'This tab shows stats boosted with: <i>Research,Boosts,Knight,Guarian and Thron</i> <u>exept</u>: <b>Bonus to PvP on Defense/Offense</b>.';
langpack.infoTabTREffectInfos = 'Throne Room Effect Info';
langpack.infoTabTREffectInfosEffect = 'Effect';
langpack.infoTabTREffectInfosAppliesto = 'Applies to';
langpack.infoTabTREffectInfosSide = 'Side';
langpack.infoTabTREffectInfosYou = 'You';
langpack.infoTabTREffectInfosThem = 'Them';
langpack.infoTabTroopCalcActive     = 'Active';
langpack.infoTabTroopCalcSetBonus     = 'Set Bonus';
langpack.infoTabTroopCalcItemBoost     = 'Item Boost';
langpack.infoTabTroopCalcGuardians     = 'Guardians';
langpack.infoTabTroopCalcLevel = 'Level';
langpack.infoTabTroopCalcTroopsOnDef    = 'Troops on Defense (Wood Guardian)';
langpack.infoTabTroopCalc50atk    = '+50 Atk';
langpack.infoTabTroopCalc20def    = '+20def';
langpack.infoTabTroopCalc50def    = '+50def';
langpack.infoTabTroopCalcHealingPotions = 'Healing Potions (life)';
langpack.infoTabTroopCalcPoisonedEdge = 'Poisoned Edge (atk)';
langpack.infoTabTroopCalcMetalAlloys = 'Metal Alloys (def)';
langpack.infoTabTroopCalcAlloyHorseshoes = 'Alloy Horseshoes (spd)';
langpack.infoTabTroopCalcFletching  = 'Fletching (rng)';
langpack.infoTabTroopCalcThroneBuff  = 'Throne Buff';
langpack.infoTabTroopCalcThroneInfantryBuff = 'Throne Infantry Buff';
langpack.infoTabTroopCalcThroneRangedBuff = 'Throne Ranged Buff';
langpack.infoTabTroopCalcThroneSiegeBuff = 'Throne Siege Buff';
langpack.infoTabTroopCalcThroneHorsedBuff = 'Throne Horsed Buff';
langpack.infoTabTroopCalcThroneItemsCalc = 'Throne items werden mit berechnet.';
langpack.infoTabTroopCalcThroneRPClip = 'Knight Combat Points:';
langpack.infoTabTroopCalcThroneRPClip2 = 'Knight skill buffs atk, def.';
langpack.infoHeadDistanceCalc = 'Calcolatore distanza';
langpack.infoHeadRangeCalc = 'Range Calculator';
langpack.infoHeadTroopCalc = 'Troop Calculator';
langpack.infoHeadTroopCalcConfig = 'Settings';
langpack.infoExternalLinksTable = '<table class=pdxTab align="center" width="700" border="0" cellspacing="0" cellpadding="0">\
        <tr><td width="57"><b>Nr.</b></td>\
        <td width="343"><b><center>Topic</center></b></td>\
        <td width="156"><b><center>Source</center></b></td></tr>\
        <tr><td><b># 1</b></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">KoC Scripts - made with love...</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 2</b></td>\
        <td><center><a href="http://kocscripts.com/forum" target="_blank">KoC Scripts - Support Forum</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 3</b></td>\
        <td><center><a href="http://kocscripts.com/koc-scripts-review/" target="_blank">KoC Scripts - Review</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 4</b></td>\
        <td><center><a href="http://kocscripts.com/category/more/wilds/" target="_blank">Wild Attacks</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 5</b></td>\
        <td><center><a href="http://kocscripts.com/category/help-und-tutorials/tips-und-tricks/" target=_blank>Tips and Tricks</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 6</b></td>\
        <td><center><a href="http://kocscripts.com/category/more/wichtige-links/" target="_blank">more Important Links</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 7</b></td>\
        <td><center><a href="http://userscripts.org/users/PDX/scripts" target="_blank">Download KoC Scripts from Userscripts.org</a></center></td>\
        <td><center><a href="http://userscripts.org" target="_blank">userscripts.org</a></center></td></tr>\
        <tr><td><b># 8</b></td>\
        <td><center><a href="http://kocscripts.com/forum/bug-report/" target="_blank">report bugs at KoC Scripts</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 9</b></td>\
        <td><center><a href="http://kocscripts.com/category/kocscripts-news/verbesserung-und-kritik/" target="_blank">Request and suggestions</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 10</b></td>\
        <td><center><a href="http://kocscripts.com/koc-scripts-auf-facebook/" target="_blank">KoC Scripts - Facebook Groups</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 11</b></td>\
        <td><center><a href="http://kocscripts.com/4loot-com-kostenlose-fb-credits/" target="_blank">Free Gems (FB-Credits) at 4loot.com</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 12</b></td>\
        <td><center><a href="http://kocscripts.com/category/more/wappen/" target="_blank">Crest</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 13</b></td>\
                <td><center><a href="http://kocscripts.com/category/more/barbaren-lager/" target="_blank">Attacks and Barbarian Camps</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        </table>';
        
    
// TAB2 ACTION LOG
langpack.logHead = 'KoC Power - Libro Login';
langpack.logSelectAll = 'Tutti i Log';
langpack.logSelectMoreError = 'altri Errori';
langpack.logResetTimer = 'Reset fatto a'; // logResetTimer CITIES logResetTimer2
langpack.logResetTimer2 = '.';


// TAB2 DOMAIN
langpack.domainHead = 'Entra in domini già chiusi';
langpack.domainLadyLord = 'Lord o Lady?:';
langpack.domainSelect = 'Dominio:';
langpack.domainJoin = 'Entra';
langpack.domainNameValue = 'Nome';

// TAB2 TOURNAMENT
langpack.tournamntHeadStats = 'Statistiche torneo';
langpack.tournamntPlace = 'Posizione';
langpack.tournamntErrorLoading = 'Caricamento Errori';
langpack.tournamntStart = 'Iniziato';
langpack.tournamntEnd = 'Finisce';
langpack.tournamntRemain = 'Rimane';
langpack.tournamntTitleTrainTime = 'Tempo di addestramento';
langpack.tournamntTrainTime = 'Tempo Add.';
langpack.tournamntDifference = 'differenza';
langpack.tournamntPopInTrain = 'in addestramento';
langpack.tournamenCheckHead = 'Controllo Tornei';
langpack.tournamentReward = 'Ricompensa';
langpack.mainTournament = 'Torneo';


// TAB2 RESSOURCE PRODUCTION
langpack.ressourceProduction = 'Produzione Risorse';


// TAB2 INVENTORY
langpack.inventoryItems = 'Inventario Oggetti';
langpack.inventoryUseItemsALL = 'usa';
langpack.inventoryUseItemsALL2 = 'usa ALL:';
langpack.inventoryUseItems = 'usa'; // inventoryUseItems ITEMNAME inventoryUseItems2
langpack.inventoryUseItems2 = 'adesso';
langpack.inventoryMight = 'Potere Totale nell\'Inventario:';


// TAB2 CRAFTING
langpack.craftHead = 'Craft oggetti nella Torre Fey ';
langpack.craftHeadStats = 'Statistiche Craft';
langpack.craftHeadSettings = 'Impostazioni Craft';
langpack.craftHeadPopup = 'Torre Fey- Craft';
langpack.craftNote = 'Min. Pietra Eterea: 5000 - L\'Inventario sarà aggiornato al refresh (F5)';
langpack.craftNow = 'in corso...';
langpack.craftFeyNotFound = 'nessuna Torre Fey in città!';
langpack.craftButton = 'Crafting';
langpack.craftValue = 'Crafting...';
langpack.craftCTRL = 'Crafting';
langpack.craftCraft = 'Craft';
langpack.craftCraftOK = 'Craft OK';
langpack.craftFaild = 'Craft Fallito';


// TAB2 GIFTS
langpack.giftsHead = 'Auto Gifting';
langpack.giftsButtonSend = 'send Gift';
langpack.giftsResultOK = 'gift was send succsessfully!';
langpack.giftsResultONoAlliance = 'found no alliance :/';
langpack.giftsGifts = 'Gift:';
langpack.giftsTommorow = 'came back tommorow please...';
langpack.giftsPossibleNote = 'Max Amount to send gift for each day are 22 Gifts!';
langpack.gifts22send = '22 Gifts was send today!';
langpack.giftsDeleteReports = 'Delete Gift Reports';


// TABS2 ASCENSION
langpack.ascensionHead = 'Ascension Extension';
langpack.ascensionPercent = 'Percent';
langpack.ascensionMenu = 'Menu';
langpack.ascensionCurrentLevel = 'Current Level';
langpack.ascensionCurrentCost = 'Current Cost';
langpack.ascensionBuildingValues = 'Building Values';
langpack.ascensionAscend = 'Ascend';
langpack.ascensionNotAscended = 'Not Ascended';
langpack.ascensionComplete = 'C O M P L E T E &nbsp;&nbsp;&nbsp; (for now)';
langpack.ascensionNotComplete = 'C I T Y &nbsp;&nbsp;&nbsp; N O T  &nbsp;&nbsp;&nbsp; A S C E N D E D &nbsp;&nbsp;&nbsp; Y E T';
langpack.ascensionHeadHelpPop = 'KoC Power - Multilang: Ascension';
langpack.ascensionHelpPop = '<TABLE><TR><TD align=center>Building</td><TD align=center width=50>Lvl 1</td><TD align=center width=50>+1 Lvl</td></tr>\
           <TR><TD>Castle</td><TD><CENTER>10</center></td><TD><CENTER>+8</center></td></tr>\
           <TR><TD>Tavern</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Knights Hall</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Alchemy Lab</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Rally Point</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Wall</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>DRUID Barracks (field)</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>DRUID Apothecary (field)</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Embassy</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Market</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Watch Tower</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Spire</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Apothecary</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>NORMAL Barracks</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
           <TR><TD>Cottage</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
       </table><TABLE>\
           <TR><TR><TD>These numbers are for every added level of a building. Whether you are building it to level 2 or level 10, it will only add this amount to the total, shown under this help button. Every buildings "might" value combines to give the total. Once it reaches 1200, you are at 100% and can level up again.</td></tr></tr>\
      </table>';

      
// TAB OVERVIEW
langpack.overviewPlaySince  = 'Gioco iniziato';
langpack.overviewMaxPop = 'Pop. Max.';
langpack.overviewSPop = 'Pop.';
langpack.overviewSProduce = 'Prod.';
langpack.overviewFoodLeft = 'Autonomia';
langpack.overviewSTrain = 'Add.';
langpack.overviewThrone = 'Trono';
langpack.overviewKnightsCheck = 'Cavalieri / Slot';
langpack.overviewFoodProduce = 'Produzione Cibo oraria';
langpack.overviewWoodProduce = 'Produzione Legno oraria';
langpack.overviewStoneProduce = 'Produzione Pietre oraria';
langpack.overviewIronProduce = 'Produzione Minerali oraria';
langpack.overviewHospitalNote = 'Rigenerazione truppe';
langpack.overviewSeverStatsNote = 'Mostra statistiche Alleanza';
langpack.overviewAllianceSearchNote = 'Vai alla ricerca Alleanza';
langpack.overviewMightLeaderboardNote = 'Mostra Classifica';
langpack.overviewPlayerStatsNote = 'Mostra statistiche Giocatore';
langpack.overviewAllianceStatsNote = 'Mostra statistiche Alleanza';
langpack.overviewThroneMightNote = 'Potere Trono';


// TAB2 OVERVIEW
langpack.overviewRessourceOverview = 'Panoramica Risorse';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  GLOBAL TRANSLATION - BEGIN                                                │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.mainGlobal = 'Global';
langpack.mainHide = 'Hide';
langpack.mainAlert = 'Alert';
langpack.mainCustom = 'Personale';
langpack.mainImportant = 'Importante';
langpack.mainInfo = 'Info';
langpack.mainTotal  = 'Totale';
langpack.mainHTotal  = 'TOTALE';
langpack.mainWorker = 'Lavoratori';
langpack.mainMaxIdle = 'Max.Inattivi';
langpack.mainIdle = 'Inattivi';
langpack.mainLuck = 'Felicità';
langpack.mainTax = 'Aliquota';
langpack.mainError = 'Errore';
langpack.mainShow = 'Mostra';
langpack.mainHError = 'ERRORE';
langpack.mainSRallyPoint = 'P.R.';
langpack.mainSDefense = 'Difese';
langpack.mainHDef = 'DIF';
langpack.mainMarches = 'Marce';
langpack.mainSWild = 'Terre';
langpack.mainCrafting = 'Crafting';
langpack.mainResearch = 'Ricerche';
langpack.mainBuildTime = 'Tempo costruzione';
langpack.mainShowRoutes = 'Mostra percorsi';
langpack.mainCastle = 'Santuario';
langpack.mainMight = 'Potere';
langpack.mainOnline = 'Online';
langpack.mainOffline = 'Offline';

langpack.mainSmileys = 'Smileys';
langpack.mainLangpacks = 'Traduzione';
langpack.mainLangpackVersion = 'Versione Traduzione:';
langpack.mainSuccessfullyLoaded = "<span class='boldGreen'>confermato</span> loaded";
langpack.mainSelect = 'Seleziona';
langpack.mainClose = 'Chiudi';
langpack.mainDelete = 'Cancella';
langpack.mainDeleteAll = 'Cancella tutto';
langpack.mainDeleteNow = 'Cancella adesso';
langpack.mainAlways = 'Sempre';
langpack.mainNever = 'Mai';
langpack.mainAll = 'Tutto';
langpack.mainNone = 'Nessuno';
langpack.mainGift = 'Regali';
langpack.mainAccept = 'Accetta';
langpack.mainDate = 'Data';
langpack.mainFrom = 'da';
langpack.mainTo = 'a';
langpack.mainAnd = 'e';
langpack.mainArrival = 'Arrivo';
langpack.mainOn = ''; // On Sunday....
langpack.mainPage = 'Pagina'; 
langpack.mainSubject = 'Ogetto'; 
langpack.mainNoSubject = 'nessun Oggetto'; 
langpack.mainHDone = 'FATTO'; 
langpack.mainOK = 'OK';
langpack.mainStop = 'Stop';
langpack.mainPopulation = 'Popolazione';
langpack.mainProvinces = 'Province';
langpack.mainIntervall = 'Intervallo';
langpack.mainSeconds = 'Secondi';
langpack.mainMinutes = 'Minuti';
langpack.mainHours = 'Ore';
langpack.mainSort = 'Ordina per';
langpack.mainName = 'Nome';
langpack.mainGlory = 'Gloria';
langpack.mainLastLogin = 'Ultimo Login';
langpack.mainLogin = 'Login';
langpack.mainPosition = 'Posizione';
langpack.mainNeed = 'Bisogno';
langpack.mainReset = 'Reset';

langpack.mainWildernes = 'Terre Selvagge';
langpack.mainTroops = 'Truppe';
langpack.mainTroopAmount = 'Quantità Truppe';
langpack.mainRounds = 'Giri';
langpack.mainRound = 'Giro';
langpack.mainWall = 'Muro';
langpack.mainPlayer = 'Giocatore';
langpack.mainMap = 'Mappa';
langpack.mainInFog = 'Sotto nebbia';
langpack.mainSlots = 'Slot';

langpack.mainDesertion = 'Diserzioni';
langpack.mainAttacking = 'Attacco';
langpack.mainReinforce = 'Rinforzi';
langpack.mainReinforced = 'Rinfozato';
langpack.mainReassign = 'Riassegna';
langpack.mainTransport = 'Trasporti';
langpack.mainAttack = 'Attacca';
langpack.mainAntiScout = 'Anti-Esplorazione';
langpack.mainScout = 'Esploratori';
langpack.mainScouting = 'Esplorazioni';
langpack.mainScoutAttack = 'Attacchi-esplorazione';
langpack.mainWildAttack = 'Attacchi terre';
langpack.mainAutoTransport = 'Autotrasporto';
langpack.mainRaidAttack = 'Attacchi Raid';
langpack.mainSupplyTransport = 'Trasporto Truppe Rif.';
langpack.mainMarch = 'Marcia';
langpack.mainReinforcement = 'Rinforzi';
langpack.mainCamped = 'Accampati';
langpack.mainReturn = 'Ritorno';
langpack.mainCoordinate = 'Coordinate';
langpack.mainCoord = 'Coord';

langpack.mainTarget = 'Obiettivo';
langpack.mainTargets = 'Obiettivi';
langpack.mainDistance = 'Distanza';

langpack.mainSupply = 'Rifornimento';
langpack.mainRaid = 'Raid';
langpack.mainKnights = 'Cavalieri';
langpack.mainEmbassy = 'Ambasciata';
langpack.mainDiplo = 'Diplomazia';
langpack.mainDefense = 'Difese';
langpack.mainVersion = 'Versione';
langpack.mainServer = 'Server';
langpack.mainRepeat = 'Ripeti';
langpack.mainVolume = 'Volume';
langpack.mainItems = 'Oggetti';
langpack.mainItem = 'Oggetto';
langpack.mainInventory = 'Inventario';
langpack.mainAmount = 'Quantità';
langpack.mainWild = 'Terra';
langpack.mainRank = 'Posizione';

langpack.mainOfficer = 'Ufficiali';
langpack.mainChancellor = 'Cancelliere';
langpack.mainViceChancellor = 'Vice Cancelliere';

langpack.mainURLmainURL = 'URL';
langpack.mainNormal = 'Normale';
langpack.mainWideScreen = 'Schermo Largo';
langpack.mainUltra = 'Ultra';
langpack.mainDefault = 'Base';
langpack.mainWithoutBosster = 'senza Booster';
langpack.mainCanceled = 'Cancellato';
langpack.mainCancel = 'Annulla';
langpack.mainRequirement = 'Richiesti';
langpack.mainAction = 'Azione';
langpack.mainRecall = 'Richiama';
langpack.mainSendHome = 'Manda a casa';
langpack.mainStatus = 'Stato';
langpack.mainURL = 'URL';
langpack.mainMember = 'Membri';

langpack.mainTime = 'Tempo';
langpack.mainReports = 'Rapporti';
langpack.mainReport = 'Rapporto';
langpack.mainMessage = 'Messaggio';
langpack.mainSpam = 'Spam';
langpack.mainActivate = 'Attiva';
langpack.mainDeActivate = 'Disattiva';
langpack.mainGeneral = 'Generale';
langpack.mainSpeedups = 'Velocizza';
langpack.mainCombat = 'Battaglia';
langpack.mainRessources = 'Risorse';
langpack.mainChest = 'Casse';
langpack.mainCourt = 'Corte';
langpack.mainGifts = 'Regali';
langpack.mainArticle = 'Oggetto';
langpack.mainCategory = 'Categoria';
langpack.mainCharge = 'Carico';
langpack.mainRange = 'Range';
langpack.mainDebuff = 'Debuff';
langpack.mainCities = 'Città';
langpack.mainAvatar = 'Avatar';
langpack.mainFacebook = 'Facebook';
langpack.mainCreate = 'Crea';
langpack.mainProfile = 'Profilo';
langpack.mainGuardian = 'Guardiano';
langpack.mainDarkForest = 'Foreste Oscure';
langpack.mainType = 'Tipo';
langpack.mainNotAvailable = 'non disponibile';
langpack.mainCity = 'Città';
langpack.mainRallyPoint = 'Punto di Raccolta';
langpack.mainMillions = 'Milioni';
langpack.mainBillions = 'Miliardi';

langpack.mainFriends = 'Amici';
langpack.mainUnknown = 'Sconosciuto';
langpack.mainInvalid = 'Non valido';

langpack.mainAttacker = 'Attaccante';
langpack.mainDefender = 'Difensore';
langpack.mainGenerally = 'Generally';
langpack.mainAutoFunc = 'Automatic Functions';


// SHORTCUT WORDS
langpack.shortFood = 'Cibo';
langpack.shortLife = 'Vita';
langpack.shortAttack = 'Attacco';
langpack.shortSpeed =  'Veloicità';
langpack.shortETA = 'ETA'; 
langpack.shortDistance = 'Dist.'; 
langpack.shortNotAvailable = 'N.D.';
langpack.shortDiplo = 'GIP'; // Days in Position
langpack.shortPos = 'Pos'; // Position
langpack.shortMin = 'Min.'; // Minimum
langpack.shortMax = 'Max.'; // Maximum
langpack.shortCoordinate = 'Coord.';
langpack.shortLevel = 'Lvl';
langpack.shortDarkForest = 'F.O.';
langpack.shortHour = 'Ore';
langpack.shortSeconds = 's';
langpack.shortPage = 'P';
langpack.shortAction = 'A';
langpack.shortBillion = 'M';
langpack.shortMillion = 'm';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  POPUP - TRANSLATION | HELP                                                │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.crestHelp = '<center> La funzione elmi è stata creata per attaccare una terra di continuo.<BR>\
                        Verrà attaccata in 2 ondate, abbandonata e riattaccata.<BR>\
                        Perciò assicurati di avere <b>2 SLOT LIBERI</b> nel castello per una terra!<BR>\
                        <B>Inserisci truppe, coordinate e clicca "ON".</b></center><BR>\
    <A target="_tab" href="http://koc.wikia.com/wiki/Wilderness">koc.wikia.com</a> (Attacchi terre)\
    <TABLE width=100%><TR><TD>Level</td><TD>Ondata 1</td><TD>Ondata 2 2</td><TD>Truppe perse</td><TD>Piumaggio</td></tr>\
    <TR><TD>1</td><TD>n/a</td><TD>160 MM</td><TD>12 MM</td><TD>0</td></tr>\
    <TR><TD>1</td><TD>n/a</td><TD>80 Arceri</td><TD><span class=boldGreen>nulla</span></td><TD>1+</td></tr>\
    <TR><TD>2</td><TD>5 MM</td><TD>130 Arceri</td><TD>1. Ondata</td><TD>2+</td></tr>\
    <TR><TD>3</td><TD>10 MM</td><TD>520 Arceri</td><TD>1. Ondata</td><TD>3+</td></tr>\
    <TR><TD>4</td><TD>20 MM</td><TD>1600 Arceri</td><TD>1. Ondata</td><TD>4+</td></tr>\
    <TR><TD>5</td><TD>50 MM</td><TD>2200 Arceri</td><TD>1. Ondata</td><TD>6+</td></tr>\
    <TR><TD>6</td><TD>100 MM</td><TD>3000 Arceri</td><TD>1. Ondata</td><TD>7+</td></tr>\
    <TR><TD>7</td><TD>150 MM</td><TD>6000 Arceri</td><TD>1. Ondata</td><TD>8+</td></tr>\
    <TR><TD>8</td><TD>299 MM + 1Bal</td><TD>9000 Arceri + 900 Bal</td><TD>1. Ondata + 1 Arcere</td><TD>9+</td></tr>\
    <TR><TD>9</td><TD>599 MM + 1Bal</td><TD>13000 Arceri + 900 Bal</td><TD>1. Ondata + 2 Arceri</td><TD>10</td></tr>\
    <TR><TD>10</td><TD>1199 MM + 1 Cat</td><TD>35000 Arceri + 2500 Cat</td><TD>1. Ondata + 6 Arceri + 50 Cat</td><TD>10</td></tr></table><br><br>';

    
//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  HUD STUFF                                                                 │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.ksSupportChat = 'Qui puoi unirti al nostro gruppo KoC Scripts - Chat di Supporto al nostro Camelot IRC (irc.god-like.org:6667)';
langpack.ksInstallLatestNote = 'Aggiorna KoC Power - Multilang';
langpack.KsRunningLanguage = 'You are Running the Italiano Version of KoC Power - Multilang, change your Game Language to the same Language!';

langpack.KsInfoBoxHomePageNote = 'visit KoC Scripts now!';
langpack.KsInfoBoxTeamNote = 'KoC Scripts - Team';
langpack.KsInfoBoxDevGroupNote = 'you want to translate KoC Power - Multilang ?';
langpack.KsInfoBoxFacebookNote = 'check our Facebook Groups here';
langpack.KsInfoBoxGCNote = 'KoC Power - Multilang on googlecode';
langpack.KsInfoBoxUserscriptsNote = 'KoC Power - Multilang on Userscripts';
langpack.KsInfoBoxReportNote = 'upload Sound, Background or Report Bugs/Wishes';
langpack.KsInfoBoxReviewNote = 'Review KoC Power - Multilang at Userscripts! Thanks =)';
langpack.KsInfoBoxFirefoxNote = 'visit mozilla Firefox now!';
langpack.KsInfoBoxGreasemonkeyNote = 'visit Greasemonkey now!';
langpack.KsInfoBoxScriptishNote = 'visit Scriptish!';
langpack.KsInfoBoxJavaNote = 'check your Java Version!';
langpack.KsInfoBoxFlashNote = 'check your Adobe Flash Player Version!';
langpack.KsInfoBox4LootNote = 'get Free Facebook Credits, just Collect Coins, Invite Friends or Play Daily Quiz (100% Free (05/30/2012))';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  CAMELOT TRANSLATION                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


// - ITEMS
langpack.stoneofear = 'Opale';
langpack.leinenfluegel = 'Ali di Lino';
langpack.animale = 'Pelle di Animale';
langpack.blood = 'Furia Sanguinaria';
langpack.bloodstone = 'Quarzo Rosso';
langpack.magnetstein = 'Magnetite';
langpack.tiferstone = 'Occhio di Tigre';
langpack.keterstone = 'Pietra Keter';
langpack.stoneskin = 'Pelle di Pietra';
langpack.guinevere = 'Favore di Ginevra';
langpack.parchmentScroll = 'Pergamena';
// - CREST AND SEALS
langpack.SirBors = 'Sir Bor';
langpack.SirEctors = 'Sir Ector';
langpack.SirKays = 'Sir Kay';
langpack.SirBediveres = 'Sir Bedivere';
langpack.SirGawains = 'Sir Gawain';
langpack.SirPercivals = 'Sir Percival';
langpack.SirGalahads = 'Sir Galahad';
langpack.SirLancelots = 'Sir Lancillotto';
langpack.Arthurs = 'Re Artù';
langpack.Morganas = 'Morgana';
langpack.Mordreds = 'Mordred';
langpack.Stags = 'Sigillo di Re Stag';
langpack.Pendragons = 'Sigillo Pentagono';
langpack.LadyoftheLake = 'Signora dei Laghi';
langpack.aetherseal = 'Sigillo Etereo'; //Aetherseal
langpack.merlinsseal = 'Sigillo di Merlino';
langpack.ysbaddenseal = 'Sigillo di Ysbadden';
// - TROOPS
langpack.supplytroop = 'Truppe di Rifornimento';
langpack.shrsupply = 'Rifornimento';
langpack.militiaman = 'Soldati Semplici';
langpack.shrmilitiaman = 'ss';
langpack.scout = 'Esploratori';
langpack.pikeman = 'Lanceri';
langpack.shrpikeman = 'Lanceri';
langpack.swordsman = 'Spadaccini';
langpack.shrswordsman = 'Spadaccini';
langpack.archer = 'Arceri';
langpack.shrtarcher = 'Arceri';
langpack.cavalry = 'Cavvalleria';
langpack.shrcavalry = 'Cav';
langpack.heavycavalry = 'Cavalleria Pesante';
langpack.shrheavycavalry = 'Cav-P';
langpack.supplywagon = 'Carri da Trasporto';
langpack.shrsupplywagon = 'Carri';
langpack.ballista = 'Baliste';
langpack.shrballista = 'Baliste';
langpack.batteringram = 'Arieti';
langpack.shrbatteringram = 'Arieti';
langpack.catapult = 'Catapulte';
langpack.shrcatapult = 'Cata';
// - MAX 6 LETTER TROOP NAMES { postToChat Troop Names }
langpack.kocExtraShortSupplyTroop = 'TR';
langpack.kocExtraShortMilitiaman = 'SS';
langpack.kocExtraShortScout = 'Esplo';
langpack.kocExtraShortPikeman = 'Lance';
langpack.kocExtraShortSwordsman = 'Spade';
langpack.kocExtraShortArcher = 'Archi';
langpack.kocExtraShortCavalry = 'Cav';
langpack.kocExtraShortHeavyCavalry = 'Cav-P';
langpack.kocExtraShortSupplyWagon = 'Carri';
langpack.kocExtraShortBallista = 'Balis';
langpack.kocExtraShortBatteringram = 'Arieti';
langpack.kocExtraShortCatapult = 'Cata';
// - WALL
langpack.crossbows = 'Balestre';
langpack.trebuchet = 'Trabucchi';
langpack.caltr = 'Triboli';
langpack.spiked = 'Spuntoni';
langpack.trap = 'Trappole';
// - BUILDINGS
langpack.kocBlacksmith = 'Fabbro';
langpack.kocBarracks = 'Caserme';
// - WILDS
langpack.kocBarbarianCamps = 'Campi Barbari';
langpack.kocShortBarbarian = 'Barbari';
langpack.kocGrassland = 'Foresta';
langpack.kocLake = 'Lago';
langpack.kocForests = 'Foreste';
langpack.kocBog = 'Palude';
langpack.kocHill = 'Collina';
langpack.kocMount = 'Montagna';
langpack.kocPlain = 'Pianura';
langpack.kocMistedCity = 'Misted City';
langpack.kocRuin = 'Ruin';
langpack.kocCity= 'City';
langpack.kocWoods= 'Woods';
langpack.kocDarkForest = 'ForesteOscure';
langpack.kocMercenaries = 'Mercenari';
langpack.kocVeterans = 'Veterani';
langpack.kocIntermediates = 'Intermedi';
langpack.kocNovices = 'Novizi';
langpack.kocNoneHired = 'Nessuno';
// - KNIGHTS
langpack.kocMarschall = 'Maresciallo';
langpack.kocAlchemystic = 'Alchemico';
langpack.kocSteward = 'Steward';
langpack.kocForeman = 'Caposquadra';
langpack.kocResourcefulness = 'Produttività';
langpack.kocPolitics = 'Politica';
langpack.kocCombat = 'Battaglia';
langpack.kocIntelligence = 'Intelligenza';
langpack.kocShortPolitics = 'Pol';
langpack.kocShortCombat = 'Com';
langpack.kocShortIntelligence = 'Int';
langpack.kocShortRessource = 'Ris';
// - DIPLO
langpack.kocNoAlliance = 'nessuna Alleanza';
langpack.kocNeutral = 'Neutrale';
langpack.kocFriendly = 'Amichevole';
langpack.kocHostile = 'Ostile';
langpack.kocAllys = 'Alleato';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  KOC POWER - FUNCTION                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


// MULTI DETECT PROBLEMS
langpack.multiErrorPopup = 'ERRORE:';
// MULTI UPDATE CHAT COMMAND
langpack.multiUpdateChatNote= 'Visita <a href="http://kocscripts.com" target="_blank" title="Visita il nostro sito Web">KoC Scripts</a>! o il nostro <a href="http://userscripts.org/scripts/show/104137" target="_blank" title="visita il sito dei Release del KoC Power - Multilang">Userscripts Website</a>.<BR>The <a href="http://code.google.com/p/koc-power-pdx" target="_blank" title="Questa è la pagina degli sviluppatori del KoC Power - Multilang">googlecode Projekt</a> Page is for <a href="http://code.google.com/p/koc-power-pdx/issues/entry" target="_blank" title="Hai trovato un Bug, hai un desiderio o vuoi caricare un suono?">Segnala i Bug, desideri o invia i tuoi suoni</a><BR> Installa adesso la <a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank" title="Installa ADESSO l\'ultima Versione Ufficiale di KoC Power - Multilang, dovrebbe essere priva di Bug...">Release Version</a> o prova ad <a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank" title="Installare adesso la Versione BETA di KoC Power - Multilang, Beta Version è la Versione in via di sviluppo e potrebbe contenere errori, ma contiene anche correzioni non presenti nella Released yet!">Beta Version</a>.<BR> If you like this Script please give a <a href="http://userscripts.org/scripts/reviews/104137" target="_blank" title="I place a high value on your opinion, thank you for your rating! a Like one would be great too! THANK YOU!">Review NOW</a>.';
// KOC NOT LOADED
langpack.refreshTimer = 'Aggiorna Timer';
langpack.refreshIn = 'in';
langpack.refreshNowNote = 'ricarica KoC adesso';
langpack.refreshResetNote = 'resetta timer ricarica adesso';
langpack.refreshReload = 'ricarica';
langpack.refreshActionLog = 'Auto Ricarica:'; // refreshActionLog refreshActionLog2 1337 refreshActionLog3 
langpack.refreshActionLog2 = '';
langpack.refreshActionLog3 = 'minuti terminati, ricarico pagina di gioco! ';
langpack.refreshDFActionLog = 'Ricarico pagina di gioco...';
// UPDATER
langpack.updateButtonNote = 'C\'è una nuova versione di KOFC Power - Mutlilang disponibile!';
// DELETE REPORTS
langpack.reportDelete = 'Rapporti di Pagina';
langpack.reportDelete2 = 'Cancellazione effettuata';
langpack.reportAutoDelete = 'Cancella automaticamente:';
langpack.reportAutoDeleteNoNeed = 'Cancella quelli superflui';
// PT SCOUT
langpack.scoutSendconfirm = 'Vuoi inviare Esploratori?';
// KOC NOT FOUND
langpack.kocNotFound = 'KoC Power - Multilang ha rilevato che KofC non è attivo';
langpack.kocDialogRetry = 'Ricarica';
// LOW FOOD ALERT
langpack.foodPostLow = 'Il mio Santuario';
langpack.foodPostLow2 = 'ha';
langpack.foodPostLow3 = 'Poco cibo.. Autonomia per: ';
langpack.foodPostLow4 = '-  Produzione:';
// OTHER ERRORS
langpack.errorQuery = 'Errore coda: 5 tentativi falliti, fermo...';
langpack.errorQueryError = 'Errore coda:';
// EXPORT TO KOC ATTACK
langpack.exportAtkHead = 'esporta Barbari al KoC Attack';
langpack.exportAtkTargetType = 'Tipo obiettivo';
langpack.exportAtkTargets = 'Obiettivi';

langpack.exportAtkTrpSupply = 'Rifornimento';
langpack.exportAtkTrpWagon = 'Carri';
langpack.exportAtkTrpArcher = 'Arceri';
langpack.exportAtkTrpCav = 'Cav';
langpack.exportAtkTrpHC = 'CavP';
langpack.exportAtkTrpBal = 'Balist';
langpack.exportAtkTrpCat = 'Cat';

langpack.exportAtkTo = 'esporta al KoC Attack';
langpack.exportAtkNotPossible = 'KoC Attack non è attivo, impossibile esportare...';
langpack.exportAtkWrongInput = 'input errato...';
langpack.exportAtkNoTroops = 'Nessuna truppa definita'; //No troops defined
langpack.exportAtkMuchTroops = 'Troppe truppe'; //To much Troops
langpack.exportAtkWrongFormat = 'formato dialogo attacco errato';
langpack.exportAtkNotPossibleToOpen = 'inpossibile aprire finestra attacchi';


// CHAT STUFF
langpack.chatSayToAlliance = 'all\'alleanza';
langpack.chatAlliance = 'alleanza:'; //
langpack.chatWhisperTo = 'bisbiaglia a';
langpack.chatWhisperToYou = 'Bisbiglio';

// TOWER STUFF
langpack.towerMailSubject = 'é';
langpack.towerSCOUT = 'ESPLORA';
langpack.towerATTACK = 'ATTACCO';
langpack.towerWILD = 'TERRA SELVAGGIA';
langpack.towerWILDATTACK = 'TERRA ATTACCO';
langpack.towerCASTLE = 'SANTUARIO';
langpack.towerTYPE = 'TIPO:';
langpack.towerOn = 'acceso';
langpack.towerHQ = 'Quartier Generale:';
langpack.towerFlechting = 'Piuma:';
langpack.towerTypeArrival = '** ARRIVO ** :';
langpack.towerTypeCastle = '** SANTUARIO **';
langpack.towerTypeDefense = '** DIFESE **';
langpack.towerNoEmbassy = 'nessuna ambasciata';
langpack.towerMyEmbassy = 'slot ambasciata';
langpack.towerTypeEmbassy = '** AMBASCIATA **:';
langpack.towerTypeMyTroops = '** TRUPPE **:';
langpack.towerTypeTotal = '** TOTALE ** :';
langpack.towerTypeFood = '** CIBO **:';
langpack.towerTypeWallDef = '** DIFESE MURO **:';
langpack.towerEmbassySlot = 'Slot';
langpack.towerFoodLeft = '-> Autonomia:';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  KOC POWER - BUTTONS                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.buttonAddMainTabLink2 = 'Quick';
langpack.buttonResetDF = 'DARK FOREST';
langpack.buttonResetOptions = 'RESETTA TUTTO';
langpack.buttonResetColors = 'RESETTA COLORI';
langpack.buttonResetTabOrderPower = 'RESETTA ORDINE FINESTRE';
langpack.buttonHelp = 'AIUTO';
langpack.buttonON = 'ON';
langpack.buttonOFF = 'OFF';
langpack.buttonUpdate = 'AGGIORNA';
langpack.buttonPlaySound = 'PLAY';
langpack.buttonStopSound = 'FERMA SUONO';
langpack.buttonDownload = 'Scarica';
langpack.buttonCraft = 'Craft';
langpack.buttonSendCrest = 'Invia rapporto adesso';
langpack.buttonShowDiplo = 'Mostra diplomazia';
langpack.buttonSave = 'Salva';
langpack.buttonEdit = 'Modifica';
langpack.buttonAdd = 'Aggiungi';
langpack.buttonMax = 'Massimo';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  IMPORTANT | STUFF                                                         │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.prefixSpam = 'INFO:';
langpack.getChatRules = /Respect the mods and each other and most importantly/i;

langpack.myregexp1 = /Sei il #/i;  // DO NOT CHANGE FIRST
langpack.myregexp2 = /il regno di\ non ha bisogno di aiuto\./i;  // DO NOT CHANGE FIRST 
langpack.myregexp3 = /il progetto di \ è già stato completato\./i;  // DO NOT CHANGE FIRST
langpack.myregexp4 = /il progetto di \ ha ricevuto il massimo di aiuti\./i;  // DO NOT CHANGE FIRST
langpack.myregexp5 = /Hai già aiutato il progetto di (.*?)\./i;
langpack.secondregexp1 = /Tu es l'aide/i;
langpack.secondregexp2 = /Le projet de /i;
langpack.secondregexp3 = /braucht keine Hilfe./i;
langpack.secondregexp4 = /hat schon die maximal/i;
langpack.getScoutError =  'Ne peux attaquer le marais';
langpack.getGiftDeleteButton = 'New Gift Received!';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │         !!!        DO NOT CHANGE ANYTHING BELOW THIS LINES        !!!                │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.tournamntOfMight = 'Torneo Del Potere!';


// OLD STUFF 
langpack.shrbtnchecked = '☑';
langpack.shrbtnnotchecked = '☐';
langpack.shrbtnnotfound = '?';
langpack.ResReqconfirm = 'RES BESTÄTIGUNG'; // DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm2 = 'BESTÄTIGUNG';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm3 = 'BESTÄTIGT';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.possibleatk = 'MÖGLICHER ANGRIFF:';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.chatstuff = '°°';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqGetLangGer = 'Attività truppa'; // DO NOT TRANSLATE THIS!

// GET MUTLI ALERTS IN CHAT
// - DE
langpack.towerSCOUTde = 'TYP: SPÄHER';
langpack.towerARRIVALEde = '** ANKUNFT ** :';
langpack.towerATTACKde = 'TYP: ANGRIFF';
langpack.towerWILDATTACKde = 'TYP: WILDNISS ANGRIFF';
langpack.towerWILDde = 'Ziel: WILDNISS';
langpack.foodPostLowde = 'zu wenig Nahrung sie reicht noch für';
// - EN
langpack.towerSCOUTen = 'TYPE: SCOUT';
langpack.towerARRIVALEen = '** ARRIVAL ** :';
langpack.towerATTACKen = 'embassy slots';
langpack.towerWILDATTACKen = 'TYPE: WILD ATTACK';
langpack.towerWILDen = 'Target: WILD';
langpack.foodPostLowen = 'low food.. Left for:';
// - ES
langpack.towerSCOUTes = 'TIPO: EXPLORACION';
langpack.towerARRIVALEes = '** LLEGADA ** :';
langpack.towerATTACKes = 'TIPO: ATTACK';
langpack.towerWILDATTACKes = 'TIPO: TIERRA ATAQUE';
langpack.towerWILDes = 'Tipo: TIERRA';
langpack.foodPostLowes = 'poco alimento.. Queda:';
// - FR
langpack.towerSCOUTfr = 'TYPE: ECLAIRAGE';
langpack.towerARRIVALEfr = '** ARRIVE ** :';
langpack.towerATTACKfr = 'TYPE: ATTAQUE';
langpack.towerWILDATTACKfr = 'TYPE: ATTAQUE T-SAUVAGE';
langpack.towerWILDfr = 'Cible: T-SAUVAGE';
langpack.foodPostLowfr = 'Manque de nourriture.. Restant:';
// - TR
langpack.towerSCOUTtr = 'TYPE: SCOUT';
langpack.towerARRIVALEtr = '** ARRIVAL ** :';
langpack.towerATTACKtr = 'TYPE: ATTACK';
langpack.towerWILDATTACKtr = 'TYPE: WILD ATTACK';
langpack.towerWILDtr = 'Target: WILD';
langpack.foodPostLowtr = 'zu wenig Nahrung sie reicht noch für';
// - PT
langpack.towerSCOUTpt = 'TYPE: SCOUT';
langpack.towerARRIVALEpt = '** ARRIVAL ** :';
langpack.towerATTACKpt = 'TYPE: ATTACK';
langpack.towerWILDATTACKpt = 'TYPE: WILD ATTACK';
langpack.towerWILDpt = 'Target: WILD';
langpack.foodPostLowpt = 'low food.. Left for:';
// - IT
langpack.towerSCOUTit = 'TIPO: ESPLORA';
langpack.towerARRIVALEit = '** ARRIVO ** :';
langpack.towerATTACKit = 'TIPO: ATTACCO';
langpack.towerWILDATTACKit = 'TIPO: ATTACCO TERRA';
langpack.towerWILDit = 'Obiettivo: TERRA';
langpack.foodPostLowit = 'Poco cibo.. Autonomia per:';
// - GR
langpack.towerSCOUTgr = 'TYPE: SCOUT';
langpack.towerARRIVALEgr = '** ARRIVAL ** :';
langpack.towerATTACKgr = 'TYPE: ATTACK';
langpack.towerWILDATTACKgr = 'TYPE: WILD ATTACK';
langpack.towerWILDgr = 'Target: WILD';
langpack.foodPostLowgr = 'low food.. Left for:';


// OLD MUTLI AND OTHER SCRIPTS
// - OLD MULTI - GET ATTACK IN CHAT
langpack.towerGetAttackDE = 'Meine Botschaft hat'; 
langpack.towerGetAttackEN = 'My embassy has';
langpack.towerGetAttackTR = 'Elciligim'; 
langpack.towerGetAttackES = 'Mi embajada tiene';
langpack.towerGetAttackFR = 'Mon ambassade à';
langpack.towerGetAttackGR = 'Η πρεσβεία μου έχει';
langpack.towerGetAttackIT = 'L\'ambasciata mia ha'; 
langpack.towerGetAttackPT = 'A minha embaixada tem';
// - KOC ALLIANCE EXTRAS - GET ATTACK IN CHAT
langpack.embtroopsEN = 'troops in embassy';
langpack.embtroopsFR = 'troupes dans mon ambassade';
langpack.embtroopsES = 'tropas en la embajada'; //troops in embassy
langpack.embtroopsGR = 'Στρατεύματα στην Πρεσβεία';
langpack.embtroopsIT = 'Truppe nell\'ambasciata';
langpack.embtroopsPT = 'tropas na embaixada';
langpack.embtroopsTR = 'elcilikte bulunan Birlikler';
langpack.embtroopsDE = 'Truppen in der Botschaft';
// - OLD MULTI -  GET WILD ATTACK IN CHAT
langpack.towerGetWildTR = 'BozkIr koor';
langpack.towerGetWildPT = 'Wild em';
langpack.towerGetWildIT = 'terra selvaggia a';
langpack.towerGetWildGR = 'άγρια μέρος';
langpack.towerGetWildFR = 'Ma TS au';
langpack.towerGetWildES = 'Tierra en'; //Wild at
langpack.towerGetWildEN = 'Wild at';
langpack.towerGetWildDE = 'Wildniss bei';
// - OLD MULTI -  LOW FOOD IN CHAT
langpack.lowfoodrDE  = 'Nahrung sie reicht noch für';
langpack.lowfoodrEN  = 'is low on food';
langpack.lowfoodrES  = 'tiene poco alimento'; //is low on food
langpack.lowfoodrFR  = 'manque de nourriture';
langpack.lowfoodrGR  = 'αρκετή τροφή για ένα άλλο';
langpack.lowfoodrIT  = 'il cibo basta ancora per';
langpack.lowfoodrPT  = 'está com falta de comida';
langpack.lowfoodrTR  = 'yiyecegimin bitmesine kalan süre';


// BUTTLER
langpack.ksx_KoCButtler_language               ='Italiano';
    
langpack.ksx_KoCButtler_Toolbar_NewMessage     ='Nuovo Messaggio';
langpack.ksx_KoCButtler_Toolbar_MyReports      ='Rapporti';
langpack.ksx_KoCButtler_Toolbar_AllianceReports='Rapporti alleanza';
langpack.ksx_KoCButtler_Toolbar_Reinforce      ='Rinforza';
langpack.ksx_KoCButtler_Toolbar_Reassign       ='Riassegna';
langpack.ksx_KoCButtler_Toolbar_Transport      ='Trasporta';
langpack.ksx_KoCButtler_Toolbar_RepeatMarchAsk    ='Ripeti';
    
langpack.ksx_KoCButtler_PowerToolbar_autoTransport = 'Trasporti';
langpack.ksx_KoCButtler_PowerToolbar_autoReassign = 'Riassegna';
langpack.ksx_KoCButtler_PowerToolbar_autoCrest = 'Elmi';
langpack.ksx_KoCButtler_PowerToolbar_autoTrain = 'Autoaddestramento';
langpack.ksx_KoCButtler_PowerToolbar_autoRaidReset = 'Raid reset';
langpack.ksx_KoCButtler_PowerToolbar_autoRefresh = 'Autoricarica';
langpack.ksx_KoCButtler_PowerToolbar_autoBuild = 'Autocostruzioni';
langpack.ksx_KoCButtler_PowerToolbar_buildMode = 'Marcare';
langpack.ksx_KoCButtler_PowerToolbar_buildAskHelp = 'Chiedi aiuto';
    
langpack.ksx_KoCButtler_ResourceRequest_gold  = 'oro';
langpack.ksx_KoCButtler_ResourceRequest_food  = 'cibo';
langpack.ksx_KoCButtler_ResourceRequest_wood  = 'legno';
langpack.ksx_KoCButtler_ResourceRequest_stone = 'pietra';
langpack.ksx_KoCButtler_ResourceRequest_ore   = 'minerali';
    
langpack.ksx_KoCButtler_ResourceRequest_UICaption             = 'RICHIESTA RISORSE';
langpack.ksx_KoCButtler_ResourceRequest_UIDestination         = 'Destinazione';
langpack.ksx_KoCButtler_ResourceRequest_UIAmount                = 'Quantità';
langpack.ksx_KoCButtler_ResourceRequest_UISendRequest         = 'Invia Richiesta';
langpack.ksx_KoCButtler_ResourceRequest_ButtonTitle           = 'Richiesta risorse';
langpack.ksx_KoCButtler_ResourceRequest_AckButtonTitle        = "Avvisato";
langpack.ksx_KoCButtler_ResourceRequest_ExpressDlyButtonTitle = "Consegna espressa";
langpack.ksx_KoCButtler_ResourceRequest_DlyButtonTitle        = "Consegna";

langpack.PredefinedTransports = 'trasporti predefiniti';
langpack.Training             = 'Addestramento';
langpack.LastUsed             = 'Ultimo uso';
langpack.CalculateTroops      = 'Calcola truppe';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  NEW STUFF TO SORT                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


//16.10.2012 Bommel
langpack.bloodthorn              = 'MaskierteAmazone';
langpack.shrbloodthorn           = 'Amazone';
langpack.kocExtraShortBloodthorn = 'Amaz';
langpack.mainFailedAttempt       = 'Versuch fehlgeschlagen';
langpack.mainSuccessfulAttempt   = 'Versuch erfolgreich';
langpack.mainFatalAjaxError      = 'Fataler Ajax Fehler';
langpack.mainCityDruid           = 'Druidenstadt';
langpack.mainCityFey             = 'Feystadt';
langpack.mainCityBriton          = 'Britenstadt';
langpack.mainWrongThroneSet      = 'Falsches Throne-Set! Keine Ausbildung';
langpack.mainTrainOnlyThroneSet  = 'Ausbilden nur bei Throne-Set';
langpack.mainChangeThroneSet     = 'Throne-Set wechseln';
langpack.mainToThroneSet         = 'zu Set';
langpack.mainWhenAttacked        = 'bei Angriff';
langpack.mainResetThrone         = 'Throne-Set zur&uuml;ckstellen';
langpack.mainIf                  = 'wenn';
langpack.mainMinutesNoAttack     = 'Minuten kein Angriff erfolgte';
langpack.mainEnd                 = 'Ende';
//17.10.2012 Bommel
langpack.pbHelpRequestOff       = 'keine Hilfe anfordern';
langpack.pbHelpRequestChat      = 'nur im Chat';
langpack.pbHelpRequestChatFB    = 'im Chat und FB (immer)';
langpack.pbHelpRequestChatFB10  = 'Chat und FB (min. 10 Min.)';
langpack.pbHelpRequestChatFB20  = 'Chat und FB (min. 20 Min.)';
langpack.pbHelpRequestChatFB30  = 'Chat und FB (min. 30 Min.)';
langpack.pbHelpRequestChatFB60  = 'Chat und FB (min. 60 Min.)';
//23.10.2012 Bommel
langpack.reportScannerStartOn   = 'Auto = EIN';
langpack.reportScannerStartOff  = 'Auto = AUS';
langpack.reportScannerChatMsg   = 'BERICHT auf Seite {page} Typ: {type} / Zeit: {time} / {attacker} / {member} braucht evtl. Hilfe / Bericht: {report}';
//28.10.2012 Leo
langpack.mainApo                = 'Apotheke';
langpack.mainApoOK              = '{num} {unit} werden in {city} wiederbelebt';
langpack.mainApoError           = 'Fehler beim Wiederbeleben von {num} {unit} in {city} / <span style="color:red;">{error}</span>';
langpack.mainApoFatalError      = 'Fataler Ajax Fehler';
//31.10.2012 Leo
var MONTH_NAMES = new Array("January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December", "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec");
var DAY_NAMES = new Array("Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat");
var DEC_POINT = '.';
var THOUSANDS_SEP = ',';
var DATETIME_STR = 'M j, h:i a';
//02.11.2012 Leo
langpack.delPromoButtons        = 'Werbebuttons entfernen';
langpack.tabLabelAlliance           = 'Alliance';
langpack.tabLabelTournament         = 'Tournament';
//06.11.2012 Leo
langpack.deleteMarch                         = 'Hängender Marsch in {city} gelöscht';
langpack.freeingKnight                     = 'Blockierter Ritter {name} wurde in {city} freigegeben';
//09.11.2012 Leo
langpack.merlinClose                        = 'Merlin Fenster beim Start automatisch schließen';
langpack.giftsfreeSlot                    = 'Empfänger sind Heute noch möglich!';
langpack.giftsNotOK                            = 'Keine Empfänger ausgewählt!';
//11.11.2012 Leo
langpack.giftscounter                        = 'Du hast {counter} ausgewählt.';
//23.11.2012 Leo
langpack.ascDruid                                = 'Druiden - ';
langpack.ascFey                                    = 'Fey - ';
langpack.ascBriton                            = 'Briten - ';
//24.11.2012 Leo
langpack.infoTroopHint                    = 'Rote Werte enthalten <b>Forschung</b> und <b>Thronebuffs</b> (keine Debuffs, keine Wächterwerte, keine Items, keine Ritter)!';
langpack.tmax                                        = 'Max';
langpack.treal                                    = 'Real';
langpack.tmight                                    = 'Macht';
//07.12.2012 Leo
langpack.infoTroopHint2                    = 'Bei blauen Werten ist der maximale Thronebuff erreicht. Hier setzt Kabam eine Grenze!';
langpack.shrexec                                = 'Exec';
langpack.executioner                        = 'Executioner';
//08.12.2012 Leo
langpack.throneStuffSalvageP1   = 'Item vor dem Löschen auf +1 Leveln (bringt 1.005 Aethersteine!)';
langpack.throneStuffSalvageCM   = 'Aethersteine der Stadt mit den wenigsten Aethersteinen gutschreiben';
langpack.throneStuffCityMax     = 'Stadt mit den meisten Aethersteinen verwenden';
langpack.throneStuffItemUse     = 'Verwende:';
langpack.throneStuffRepairAll   = 'Vor Upgrade/Enhance erst alle Items reparieren';
langpack.crestmsgOK                            = 'Angriff von {city} auf {koords} - Welle: {wave}';
langpack.crestmsgError                  = 'Fehler bei Angriff von {city} auf {koords} - Welle: {wave} / {error}';
langpack.crestmsgCodeError          = 'CodeFehler bei Angriff von {city} auf {koords} - Welle: {wave}';
langpack.crestmsgFatalError          = 'Schwerer Fehler bei Angriff von {city} auf {koords} - Welle: {wave}';
//30.12.2012 Leo
langpack.shrswall                                = 'SWall';
langpack.siegewall                            = 'Siege Wall';
//05.02.2013 Leo
langpack.mainCraftOnlyThroneSet = 'Craften nur bei Throne-Set';
langpack.mainCraftSimpleItems   = 'Einfache Items auch bei falschem Throne-Set craften';
langpack.craftStats                            = 'Statistik';
langpack.falseThroneSet                    = 'Falsches Throne-Set!';
langpack.viewCraftStats                    = 'Crafting Statistik';
langpack.craftStatsSuccess            = 'Erfolgreich';
langpack.craftStatsFail                    = 'Fehlschlag';
langpack.craftStatsError                = 'Fehler';
langpack.craftStatsSuccessrate    = 'Erfolgsrate';
langpack.craftStatsDelete                = 'Statistik löschen';
//15.02.2013 Leo
langpack.throneStuffEUQueueUpgradeLevel12 = 'Du kannst nich höher als Level 12 ausbauen!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'Du kannst nich höher als auf Großartig verbessern!';
langpack.throneChance                        = 'Erfolgschancen';
langpack.viewThroneStats                = 'Aktuelle Erfolgschancen im Throne';
langpack.viewThroneStatsAdd            = 'Erfolgsboni';
langpack.viewThroneStatsUpgrade    = 'Chancen für Ausbau/Upgrade';
langpack.viewThroneStatsEnhance = 'Chancen für Verbessern/Enhance';
langpack.viewThroneStatsCalc    = 'Neu Berechnen';
langpack.viewThroneStatsHint        = '<b>Hinweis:</b> Für die hier berechneten Werte werden die gleichen Formeln verwendet, die im Quellcode des Games zu finden sind. Meiner Meinung nach ist diese Berechnung falsch, da hier die Runen einen überproportionalen Anstieg der Chancen anzeigen. Bei der Rune des geringen Glücks sollte die Erfolgsrate aber nur um 50% ansteigen und bei der Glücksrune um 100%.<br><br>Die Gameserver werden höchstwahrscheinlich eine andere Berechnung der Erfolgschancen durchführen!'
//24.03.2013 Leo
langpack.mainAudio                                = 'Audio';
//01.04.2013 Leo
langpack.send2wave                                = 'Sende 2. Welle nur einmal (aktivieren, um mehrere Ziele nacheinander anzugreifen)';
//13.07.2012 Leo
langpack.shrflarcher                            = 'FLA';
langpack.flamearcher                            = 'Flame Archer';
//14.07.2013 Leo
// TAB - DARK FOREST OLD
langpack.OldmainDarkForestLabel = 'DF alt';
langpack.OlddfFound = 'Gefunden:';
langpack.OlddfCancelByUser = 'Abbruch durch User';
langpack.OlddfReportFoodGainTotal = 'Nahrungs Gewinn Insgesammt:';
langpack.OlddfReportHead = 'Dark Forest - Übersicht';
langpack.OlddfReportStatsHead = 'Dark Forest Stats: (Gesendet/Gesamt)';
langpack.OlddfReportFoodStart = 'Begin:'; // dfReportFoodStart 10 dfReportFoodStart2 50 dfReportFoodStart 60
langpack.OlddfReportFoodStart2 = 'Danach:';
langpack.OlddfReportFoodStart3 = 'Gewinn:';
langpack.OlddfReportFoodGain = 'Nahrungs Gewinn (nach'; // dfReportFoodGain 24 dfReportFoodGain2
langpack.OlddfReportFoodGain2 = 'Stunden Dark Forest angriffen)';
langpack.OlddfReportTotalSend = 'Gesamt Gesendet';
langpack.OlddfReportMoreError = 'Weitere Fehler';
langpack.OlddfReportBogError = 'Moor Fehler';
langpack.OlddfReportKnightsError = 'Ritter Fehler';
langpack.OlddfReportRPError = 'Versammlungsplatz Fehler';
langpack.OlddfReportConnectionError = 'Verbindungs Fehler';
langpack.OlddfReportShortConnectionError = 'VB Fehler';
langpack.OlddfReportShortRPError = 'VP Fehler';
langpack.OlddfBarbsDone = 'Gesendet:';
langpack.OlddfTries = 'Versuche';
langpack.OlddfFailed = 'Fehlgeschlagen';
langpack.OlddfDiffLevel = 'Level Unterschied bei'; // dfDiffLevel CITYKOORDS dfDiffLevel2 LVL dfDiffLevel3 LVL
langpack.OlddfDiffLevel2 = '- Level:';
langpack.OlddfDiffLevel3 = 'Sollte Level:';
langpack.OlddfBogFound = 'Moor auf'; // dfBogFound BOGCOORD dfBogFound2
langpack.OlddfBogFound2 = 'erkannt...';
langpack.OlddfShort = 'DF\'s';
langpack.OlddfLogNoTroops = 'Nicht genug Truppen für Level:'; // dfLogNoTroops LVL dfLogNoTroops2
langpack.OlddfLogNoTroops2 = 'verfügbar!';
langpack.OlddfNoData = 'keine Daten';
langpack.OlddfTroopSelectHead = 'Truppenstärke für die Dark Forest';
langpack.OlddfTroopSelectMaxDist = 'Max. Entf.';
langpack.OlddfTroopSelectMinDist = 'Min. Entf.';
langpack.OlddfTroopSelectLvl = 'Lvl';
langpack.OlddfListPopupHead = 'Dark Forest für:';
langpack.OlddfNoFreeSlots = 'kein Freier Slot mehr über...';
langpack.OlddfNoKnights = 'kein Ritter verfügbar!';
langpack.OlddfMaxSearchDistance = 'Maximale Such Entfernung';
langpack.OlddfRallyClip = ''; // dfRallyClip SLOTAMOUNT dfRallyClip2
langpack.OlddfRallyClip2 = 'Versammlungsplatz Slots Freihalten';
langpack.OlddfMethode = 'Methode';
langpack.OlddfKnightSelector = 'Bevorzugter Ritter';
langpack.OlddfResetValues = 'Fehler Meldungen';
langpack.OlddfUpdateIntervall = 'Reset nach';
langpack.OlddfPopupHead = 'Dark Forest für Server:';
langpack.OlddfPopupHeadReset = 'Dark Forest Zurücksetzen';
langpack.OlddfSkip = 'Heiligtum überspringen nach';// dfSkip 1337 dfSkip2
langpack.OlddfSkip2 = 'versuche(n)';
langpack.OlddfSelectMethodeHighLevel = 'hohe Levels';
langpack.OlddfSelectMethodeLowLevel = 'niedrige Levels';
langpack.OlddfSelectKnightLow = 'mit den wenigsten Punkten';
langpack.OlddfSelectKnightHigh = 'mit den meisten Punkten';
langpack.OlddfSelectTroops = 'Truppenstärke Auswählen';
langpack.OlddfHead = 'Hier kannst du Automatisch die Schattenwälder angreifen';
langpack.OlddfStatusHead = 'Dark Forest Angriff Status und Statistik';
langpack.OlddfSettingsHead = 'Heiligtum Einstellung';
langpack.OldmainDarkForest = 'Dark Forrest';
langpack.OldbuttonOFF = 'AUS';
langpack.OldbuttonON = 'EIN';
langpack.OldtabLabelOptions = 'Einstellungen';
langpack.OldshortLevel = 'Lvl.';
langpack.OlddfSelectKnightLowCom         = 'wenigste Punkte bei Schlacht';
langpack.OlddfSelectKnightHighCom         = 'meiste Punkte bei Schlacht';
langpack.OlddfSelectKnightLowPol         = 'wenigste Punkte bei Politik';
langpack.OlddfSelectKnightHighPol         = 'meiste Punkte bei Politik';
langpack.OlddfSelectKnightLowInt         = 'wenigste Punkte bei Intelligenz';
langpack.OlddfSelectKnightHighInt         = 'meiste Punkte bei Intelligenz';
langpack.OlddfSelectKnightLowRes         = 'wenigste Punkte bei Kreativität';
langpack.OlddfSelectKnightHighRes         = 'meiste Punkte bei Kreativität';
langpack.OlddfSelectKnightLowSum         = 'geringste Gesamtpunktzahl';
langpack.OlddfSelectKnightHighSum         = 'höchste Gesamtpunktzahl';
langpack.OlddfSkip                                     = 'DF-Suche pausieren nach';
langpack.OlddfSkip2                                     = 'ergebnislosen Durchläufen';
//22.07.2012 Leo
langpack.knightsRole11 = 'Als Verwalter einsetzen';
langpack.knightsRole12 = 'Als Meister einsetzen';
langpack.knightsRole13 = 'Als Marschall einsetzen';
langpack.knightsRole14 = 'Als Alchemist einsetzen';
langpack.knightsRole11s = '[Ve]';
langpack.knightsRole12s = '[Me]';
langpack.knightsRole13s = '[Ma]';
langpack.knightsRole14s = '[Al]';
langpack.knightsRoleNo = 'Rollenzuweisung aufheben';
langpack.knightsDelete = 'Diesen Ritter entlassen!';
//28.07.2013
langpack.mainWildAttack = 'Wild Attack';
langpack.wildSettingsNote = 'Radius (20-45) alle 60min wird gesucht';
langpack.wildSettingsTypes = 'Welche Wildnisse sollen angegriffen werden?';
langpack.wildSettingsHead = 'Städte Einstellung';
langpack.wildSelectTroopsHead1 = 'Truppenstärke Auswählen für die 1. Welle';
langpack.wildSelectTroopsHead2 = 'Truppenstärke Auswählen für die 2. Welle';
langpack.wildHead = 'Hier kannst du automatisch die freien Wildnisse angreifen';
langpack.wildHeadTroopsNote = 'Für die maximale Menge an Truppen MAX eingeben.';
langpack.wildRetrySearch = 'Wiederholen';
langpack.wildLastSearch = 'Letzte Suche:';
langpack.wildLastSearch2 = ' - Gefunden:';
langpack.wildLastSearch3 = 'Wildnisse';
langpack.wildTroopSelectLvl = 'Lvl.:';
langpack.wildTroopSelectDist = 'Entf.:';
langpack.wildPopupHead = 'Gefundene Wildnisse';
langpack.wildmaxinfo = 'Es werden maximal 50 Wildnisse pro Stadt angezeigt!';
langpack.wildAttackErr1 = 'Keine Koordinaten mehr in <b>{city}</b>. Warte auf die nächste Kartensuche.';
langpack.wildAttackErr2 = 'Angriffe von <b>{city}</b> werden nicht durchgeführt. Es sind noch unbelegte Wildnisslots in der Stadt vorhanden.';
langpack.wildAttackErr3 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b> (1. Welle)';
langpack.wildAttackErr4 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b> (2. Welle)';
langpack.wildAttackErr5 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b> (1. Welle)';
langpack.wildAttackErr6 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b> (2. Welle)';
langpack.wildAttackErr7 = 'In <b>{city}</b> sind weniger als 2 Slots frei im Sammelplatz. Es können keine 2 Wellen gesendet werden.';
//31.07.2013 Leo
langpack.wildRadius = 'Suchradius (20 - 45): ';
langpack.wildInterval = 'Neu Suchen alle (20 - 240) Minuten: ';
//03.08.2013 Leo
langpack.wildattackStats = 'Angreifbare Wildnisse je Stadt';
langpack.DFattackStats = 'Angreifbare Dark Forests je Stadt';
langpack.DFAttackErr1 = 'Keine Koordinaten mehr in <b>{city}</b>. Warte auf die nächste Kartensuche.';
langpack.DFAttackErr2 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b>';
langpack.DFAttackErr3 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b>';
langpack.DFAttackErr4 = 'In <b>{city}</b> ist kein Slot im Sammelplatz frei.';
langpack.marchLog = 'Marsch Log';
langpack.marchLogSend = '(<span class="boldGreen">{type}</span>) Marsch wird gesendet von <b>{city}</b> nach <b>{target}</b>. Truppen: {troops}';
langpack.marchLogErr1 = '(<span class="boldRed">{type}</span>) Kein freier Ritter in <b>{city}</b>';
langpack.marchLogErr2 = '(<span class="boldRed">{type}</span>) Nicht genug Truppen in <b>{city}</b>';
langpack.marchLogErr3 = '(<span class="boldRed">{type}</span>) Es wurde versucht einen Marsch ohne Truppen auszusenden aus <b>{city}</b>';
langpack.marchLogErr4 = '(<span class="boldRed">{type}</span>) Aus <b>{city}</b> wurde versucht einen Marsch mit mehr Truppen zu senden, als zur Zeit mögich ist.';
langpack.marchLogErr5 = '(<span class="boldRed">{type}</span>) Fehler beim Aussenden eines Marsches aus <b>{city}</b>. <span class="boldRed"><i>{error}</i></span>';
langpack.marchLogErr6 = '(<span class="boldRed">{type}</span>) Du hast ein <b>CAPTCHA</b> erhalten. Warte 5 Minuten mit dem nächsten Marsch';
//04.08.2013 Leo
langpack.TreasureChest = 'Schatztruhe';
langpack.TreasureChestFound = 'Eine Schatztruhe wurde gefunden.';
langpack.TreasureChestNoFB = 'Die Schatztruhe konnte nicht an Facebook gepostet werden.';
langpack.TreasureChestFB = 'Die Schatztruhe wurde auf dein Facebook-Profil gepostet.';
langpack.TreasureChestErr1 = 'Fehler beim anfordern der Schatztruhe.';
langpack.TreasureChestErr2 = 'Schwerer Fehler beim anfordern der Schatztruhe.';
//11.08.2013 Leo
langpack.MapSearchActive = 'Der Tab <b>{tab}</b> führt gerade eine Kartensuche durch. Ich warte...';
//18.08.2013 Leo
langpack.TreasureChestPostFB = 'Gefundene Schatztruhen automatisch bei Facebook posten';
langpack.buildUseSpeedups = 'Sanduhren verwenden';
langpack.buildUseSpeedupsOK = 'Bauauftrag in <b>{city}</b> wurde durch den Einsatz von <b>{item}</b> verkürzt';
langpack.buildUseSpeedupsFail = 'Bauauftrag in <b>{city}</b> konnte nicht durch <b>{item}</b> verkürzt werden.';
langpack.craftUseSpeedups = 'Sanduhren verwenden';
langpack.craftUseSpeedupsOK = 'Craftauftrag in <b>{city}</b> wurde durch den Einsatz von <b>{item}</b> verkürzt';
//21.08.2013 Leo
langpack.transportDelRoute = 'Eine automatische Transportroute wurde gelöscht, weil die Quell- oder Zielstadt nicht mehr existiert';
langpack.reassignDelRoute = 'Eine automatische Route zum Zuordnen von Truppen wurde gelöscht, weil die Quell- oder Zielstadt nicht mehr existiert';
langpack.optionsHeadSpeedup = 'Welche Stundengläser soll das Tool automatisch benutzen?';
langpack.refreshReloadAFK = 'Warte auf AFK! 3min ';


// LOADING LANGPACK
langpack.loaded = true;



//    â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//    â”‚      ### EOF ###                                                                                              â”‚
//    â”‚   KOC POWER ALL - EMH EDITION | ITALIAN                                                             â”‚
//    â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜